From e7807f6378f8d98512f6f01e25e37b169e349ee1 Mon Sep 17 00:00:00 2001 From: stacey <57187883+moisterrific@users.noreply.github.com> Date: Wed, 12 May 2021 12:18:53 -0400 Subject: [PATCH] improved the code --- TShockAPI/Bouncer.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/TShockAPI/Bouncer.cs b/TShockAPI/Bouncer.cs index e61019df..849bc722 100644 --- a/TShockAPI/Bouncer.cs +++ b/TShockAPI/Bouncer.cs @@ -1603,15 +1603,12 @@ namespace TShockAPI // Why 0.2? // @bartico6: Because heal other player only happens when you are using the spectre armor with the hood, // and the healing you can do with that is 20% of your damage. - if (amount >= TShock.Config.Settings.MaxDamage * 0.2) + if (amount >= TShock.Config.Settings.MaxDamage * 0.2 && !args.Player.HasPermission(Permissions.ignoredamagecap) { - if (!args.Player.HasPermission(Permissions.ignoredamagecap) - { TShock.Log.ConsoleDebug("Bouncer / OnHealOtherPlayer 0.2 check from {0}", args.Player.Name); args.Player.Disable("HealOtherPlayer cheat attempt!", DisableFlags.WriteToLogAndConsole); args.Handled = true; return; - } } if (args.Player.HealOtherThreshold >= TShock.Config.Settings.HealOtherThreshold)