Move SendTileSquare handling for Bouncer into Bouncer
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4 changed files with 276 additions and 160 deletions
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@ -537,14 +537,22 @@ namespace TShockAPI
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/// </summary>
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public class SendTileSquareEventArgs : HandledEventArgs
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{
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/// <summary>The TSPlayer that triggered the event.</summary>
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public TSPlayer Player { get; set; }
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/// <summary>The raw memory stream from the original event</summary>
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public MemoryStream Data { get; set; }
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/// <summary>
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/// Size of the area
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/// </summary>
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public short Size { get; set; }
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/// <summary>
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/// A corner of the section
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/// </summary>
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public int TileX { get; set; }
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/// <summary>
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/// A corner of the section
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/// </summary>
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@ -555,13 +563,15 @@ namespace TShockAPI
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/// </summary>
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public static HandlerList<SendTileSquareEventArgs> SendTileSquare;
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private static bool OnSendTileSquare(short size, int tilex, int tiley)
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private static bool OnSendTileSquare(TSPlayer player, MemoryStream data, short size, int tilex, int tiley)
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{
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if (SendTileSquare == null)
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return false;
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var args = new SendTileSquareEventArgs
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{
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Player = player,
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Data = data,
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Size = size,
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TileX = tilex,
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TileY = tiley,
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@ -1726,171 +1736,16 @@ namespace TShockAPI
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private static bool HandleSendTileSquare(GetDataHandlerArgs args)
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{
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var player = args.Player;
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var size = args.Data.ReadInt16();
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var tileX = args.Data.ReadInt16();
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var tileY = args.Data.ReadInt16();
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var data = args.Data;
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if (args.Player.HasPermission(Permissions.allowclientsideworldedit))
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return false;
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if (OnSendTileSquare(size, tileX, tileY))
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if (OnSendTileSquare(player, data, size, tileX, tileY))
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return true;
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if (size > 5)
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return true;
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if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
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{
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args.Player.SendTileSquare(tileX, tileY, size);
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return true;
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}
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if (TShock.CheckIgnores(args.Player))
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{
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args.Player.SendTileSquare(tileX, tileY, size);
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return true;
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}
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try
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{
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var tiles = new NetTile[size, size];
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for (int x = 0; x < size; x++)
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{
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for (int y = 0; y < size; y++)
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{
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tiles[x, y] = new NetTile(args.Data);
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}
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}
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bool changed = false;
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for (int x = 0; x < size; x++)
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{
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int realx = tileX + x;
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if (realx < 0 || realx >= Main.maxTilesX)
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continue;
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for (int y = 0; y < size; y++)
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{
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int realy = tileY + y;
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if (realy < 0 || realy >= Main.maxTilesY)
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continue;
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var tile = Main.tile[realx, realy];
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var newtile = tiles[x, y];
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if (TShock.CheckTilePermission(args.Player, realx, realy) ||
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TShock.CheckRangePermission(args.Player, realx, realy))
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{
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continue;
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}
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// Fixes the Flower Boots not creating flowers issue
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if (size == 1 && args.Player.Accessories.Any(i => i.active && i.netID == ItemID.FlowerBoots))
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{
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if (Main.tile[realx, realy + 1].type == TileID.Grass && (newtile.Type == TileID.Plants || newtile.Type == TileID.Plants2))
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{
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return false;
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}
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if (Main.tile[realx, realy + 1].type == TileID.HallowedGrass && (newtile.Type == TileID.HallowedPlants || newtile.Type == TileID.HallowedPlants2))
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{
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return false;
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}
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if (Main.tile[realx, realy + 1].type == TileID.JungleGrass && newtile.Type == TileID.JunglePlants2)
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{
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return false;
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}
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}
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// Junction Box
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if (tile.type == TileID.WirePipe)
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return false;
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// Orientable tiles
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if (tile.type == newtile.Type && orientableTiles.Contains(tile.type))
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{
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Main.tile[realx, realy].frameX = newtile.FrameX;
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Main.tile[realx, realy].frameY = newtile.FrameY;
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changed = true;
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}
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// Landmine
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if (tile.type == TileID.LandMine && !newtile.Active)
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{
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Main.tile[realx, realy].active(false);
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changed = true;
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}
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// Sensors
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if(newtile.Type == TileID.LogicSensor && !Main.tile[realx, realy].active())
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{
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Main.tile[realx, realy].type = newtile.Type;
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Main.tile[realx, realy].frameX = newtile.FrameX;
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Main.tile[realx, realy].frameY = newtile.FrameY;
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Main.tile[realx, realy].active(true);
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changed = true;
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}
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if (tile.active() && newtile.Active && tile.type != newtile.Type)
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{
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// Grass <-> Grass
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if ((TileID.Sets.Conversion.Grass[tile.type] && TileID.Sets.Conversion.Grass[newtile.Type]) ||
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// Dirt <-> Dirt
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((tile.type == 0 || tile.type == 59) &&
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(newtile.Type == 0 || newtile.Type == 59)) ||
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// Ice <-> Ice
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(TileID.Sets.Conversion.Ice[tile.type] && TileID.Sets.Conversion.Ice[newtile.Type]) ||
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// Stone <-> Stone
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((TileID.Sets.Conversion.Stone[tile.type] || Main.tileMoss[tile.type]) &&
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(TileID.Sets.Conversion.Stone[newtile.Type] || Main.tileMoss[newtile.Type])) ||
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// Sand <-> Sand
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(TileID.Sets.Conversion.Sand[tile.type] && TileID.Sets.Conversion.Sand[newtile.Type]) ||
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// Sandstone <-> Sandstone
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(TileID.Sets.Conversion.Sandstone[tile.type] && TileID.Sets.Conversion.Sandstone[newtile.Type]) ||
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// Hardened Sand <-> Hardened Sand
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(TileID.Sets.Conversion.HardenedSand[tile.type] && TileID.Sets.Conversion.HardenedSand[newtile.Type]))
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{
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Main.tile[realx, realy].type = newtile.Type;
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changed = true;
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}
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}
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// Stone wall <-> Stone wall
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if (((tile.wall == 1 || tile.wall == 3 || tile.wall == 28 || tile.wall == 83) &&
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(newtile.Wall == 1 || newtile.Wall == 3 || newtile.Wall == 28 || newtile.Wall == 83)) ||
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// Leaf wall <-> Leaf wall
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(((tile.wall >= 63 && tile.wall <= 70) || tile.wall == 81) &&
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((newtile.Wall >= 63 && newtile.Wall <= 70) || newtile.Wall == 81)))
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{
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Main.tile[realx, realy].wall = newtile.Wall;
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changed = true;
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}
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if ((tile.type == TileID.TrapdoorClosed && (newtile.Type == TileID.TrapdoorOpen || !newtile.Active)) ||
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(tile.type == TileID.TrapdoorOpen && (newtile.Type == TileID.TrapdoorClosed || !newtile.Active)) ||
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(!tile.active() && newtile.Active && (newtile.Type == TileID.TrapdoorOpen||newtile.Type == TileID.TrapdoorClosed)))
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{
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Main.tile[realx, realy].type = newtile.Type;
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Main.tile[realx, realy].frameX = newtile.FrameX;
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Main.tile[realx, realy].frameY = newtile.FrameY;
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Main.tile[realx, realy].active(newtile.Active);
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changed = true;
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}
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}
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}
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if (changed)
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{
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TSPlayer.All.SendTileSquare(tileX, tileY, size + 1);
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WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size);
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}
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else
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{
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args.Player.SendTileSquare(tileX, tileY, size);
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}
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}
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catch
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{
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args.Player.SendTileSquare(tileX, tileY, size);
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}
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return true;
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return false;
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}
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public enum EditAction
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