Fix SSC god mode?
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9304c128b0
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1 changed files with 6 additions and 6 deletions
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@ -976,18 +976,18 @@ namespace TShockAPI
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/// <summary>
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/// If the player has PVP on
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/// </summary>
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public byte PVP { get; set; }
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public bool PVP { get; set; }
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/// <summary>
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/// Is the damage critical?
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/// </summary>
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public byte Critical { get; set; }
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public bool Critical { get; set; }
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}
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/// <summary>
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/// PlayerDamage - Called when a player is damaged
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/// </summary>
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public static HandlerList<PlayerDamageEventArgs> PlayerDamage;
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private static bool OnPlayerDamage(byte id, byte dir, short dmg, byte pvp, byte crit)
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private static bool OnPlayerDamage(byte id, byte dir, short dmg, bool pvp, bool crit)
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{
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if (PlayerDamage == null)
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return false;
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@ -2927,8 +2927,8 @@ namespace TShockAPI
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var id = args.Data.ReadInt8();
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var direction = args.Data.ReadInt8();
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var dmg = args.Data.ReadInt16();
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var pvp = args.Data.ReadInt8();
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var crit = args.Data.ReadInt8();
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var pvp = args.Data.ReadBoolean();
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var crit = args.Data.ReadBoolean();
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if (OnPlayerDamage(id, direction, dmg, pvp, crit))
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return true;
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@ -2960,7 +2960,7 @@ namespace TShockAPI
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return true;
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}
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if (!TShock.Players[id].TPlayer.hostile)
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if (!TShock.Players[id].TPlayer.hostile && pvp)
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{
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
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