Fix SSC god mode?
This commit is contained in:
parent
9304c128b0
commit
e7a013b83f
1 changed files with 6 additions and 6 deletions
|
|
@ -976,18 +976,18 @@ namespace TShockAPI
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// If the player has PVP on
|
/// If the player has PVP on
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public byte PVP { get; set; }
|
public bool PVP { get; set; }
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Is the damage critical?
|
/// Is the damage critical?
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public byte Critical { get; set; }
|
public bool Critical { get; set; }
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// PlayerDamage - Called when a player is damaged
|
/// PlayerDamage - Called when a player is damaged
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static HandlerList<PlayerDamageEventArgs> PlayerDamage;
|
public static HandlerList<PlayerDamageEventArgs> PlayerDamage;
|
||||||
|
|
||||||
private static bool OnPlayerDamage(byte id, byte dir, short dmg, byte pvp, byte crit)
|
private static bool OnPlayerDamage(byte id, byte dir, short dmg, bool pvp, bool crit)
|
||||||
{
|
{
|
||||||
if (PlayerDamage == null)
|
if (PlayerDamage == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
@ -2927,8 +2927,8 @@ namespace TShockAPI
|
||||||
var id = args.Data.ReadInt8();
|
var id = args.Data.ReadInt8();
|
||||||
var direction = args.Data.ReadInt8();
|
var direction = args.Data.ReadInt8();
|
||||||
var dmg = args.Data.ReadInt16();
|
var dmg = args.Data.ReadInt16();
|
||||||
var pvp = args.Data.ReadInt8();
|
var pvp = args.Data.ReadBoolean();
|
||||||
var crit = args.Data.ReadInt8();
|
var crit = args.Data.ReadBoolean();
|
||||||
|
|
||||||
if (OnPlayerDamage(id, direction, dmg, pvp, crit))
|
if (OnPlayerDamage(id, direction, dmg, pvp, crit))
|
||||||
return true;
|
return true;
|
||||||
|
|
@ -2960,7 +2960,7 @@ namespace TShockAPI
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!TShock.Players[id].TPlayer.hostile)
|
if (!TShock.Players[id].TPlayer.hostile && pvp)
|
||||||
{
|
{
|
||||||
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
||||||
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue