Move Distance to Utils.Distance
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2 changed files with 15 additions and 5 deletions
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@ -1978,19 +1978,17 @@ namespace TShockAPI
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{
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Vector2 tile = new Vector2(x, y);
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Vector2 spawn = new Vector2(Main.spawnTileX, Main.spawnTileY);
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return Distance(spawn, tile) <= Config.SpawnProtectionRadius;
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return Utils.Distance(spawn, tile) <= Config.SpawnProtectionRadius;
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}
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/// <summary>Distance - Determines the distance between two vectors.</summary>
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/// <param name="value1">value1 - The first vector location.</param>
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/// <param name="value2">value2 - The second vector location.</param>
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/// <returns>float - The distance between the two vectors.</returns>
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[Obsolete("Use TShock.Utils.Distance(Vector2, Vector2) instead.", true)]
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public static float Distance(Vector2 value1, Vector2 value2)
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{
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float num2 = value1.X - value2.X;
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float num = value1.Y - value2.Y;
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float num3 = (num2 * num2) + (num * num);
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return (float)Math.Sqrt(num3);
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return Utils.Distance(value1, value2);
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}
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/// <summary>HackedInventory - Checks to see if a user has a hacked inventory. In addition, messages players the result.</summary>
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