Move Distance to Utils.Distance

This commit is contained in:
Lucas Nicodemus 2017-12-04 21:53:46 -07:00
parent 17982bd766
commit e85d79e23d
2 changed files with 15 additions and 5 deletions

View file

@ -1978,19 +1978,17 @@ namespace TShockAPI
{ {
Vector2 tile = new Vector2(x, y); Vector2 tile = new Vector2(x, y);
Vector2 spawn = new Vector2(Main.spawnTileX, Main.spawnTileY); Vector2 spawn = new Vector2(Main.spawnTileX, Main.spawnTileY);
return Distance(spawn, tile) <= Config.SpawnProtectionRadius; return Utils.Distance(spawn, tile) <= Config.SpawnProtectionRadius;
} }
/// <summary>Distance - Determines the distance between two vectors.</summary> /// <summary>Distance - Determines the distance between two vectors.</summary>
/// <param name="value1">value1 - The first vector location.</param> /// <param name="value1">value1 - The first vector location.</param>
/// <param name="value2">value2 - The second vector location.</param> /// <param name="value2">value2 - The second vector location.</param>
/// <returns>float - The distance between the two vectors.</returns> /// <returns>float - The distance between the two vectors.</returns>
[Obsolete("Use TShock.Utils.Distance(Vector2, Vector2) instead.", true)]
public static float Distance(Vector2 value1, Vector2 value2) public static float Distance(Vector2 value1, Vector2 value2)
{ {
float num2 = value1.X - value2.X; return Utils.Distance(value1, value2);
float num = value1.Y - value2.Y;
float num3 = (num2 * num2) + (num * num);
return (float)Math.Sqrt(num3);
} }
/// <summary>HackedInventory - Checks to see if a user has a hacked inventory. In addition, messages players the result.</summary> /// <summary>HackedInventory - Checks to see if a user has a hacked inventory. In addition, messages players the result.</summary>

View file

@ -1456,5 +1456,17 @@ namespace TShockAPI
empty ? 0 : ActivePlayers(), empty ? 0 : ActivePlayers(),
TShock.Config.MaxSlots, Main.worldName, Netplay.ServerIP.ToString(), Netplay.ListenPort, TShock.VersionNum); TShock.Config.MaxSlots, Main.worldName, Netplay.ServerIP.ToString(), Netplay.ListenPort, TShock.VersionNum);
} }
/// <summary>Distance - Determines the distance between two vectors.</summary>
/// <param name="value1">value1 - The first vector location.</param>
/// <param name="value2">value2 - The second vector location.</param>
/// <returns>float - The distance between the two vectors.</returns>
public static float Distance(Vector2 value1, Vector2 value2)
{
float num2 = value1.X - value2.X;
float num = value1.Y - value2.Y;
float num3 = (num2 * num2) + (num * num);
return (float)Math.Sqrt(num3);
}
} }
} }