Remove valid string checks, Terraria seems to check and replace invalid chars by default
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parent
27f61645ce
commit
e879135d21
3 changed files with 9 additions and 14 deletions
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@ -816,16 +816,11 @@ namespace TShockAPI
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return true;
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return true;
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}
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}
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if (!TShock.Utils.ValidString(name))
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/*if (!TShock.Utils.ValidString(name))
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{
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{
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TShock.Utils.ForceKick(args.Player, "Unprintable character in name");
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TShock.Utils.ForceKick(args.Player, "Unprintable character in name");
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return true;
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return true;
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}
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}*/
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if (name.Length > 32)
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{
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TShock.Utils.ForceKick(args.Player, "Name exceeded 32 characters.");
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return true;
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}
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if (name.Trim().Length == 0)
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if (name.Trim().Length == 0)
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{
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{
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TShock.Utils.ForceKick(args.Player, "Empty Name.");
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TShock.Utils.ForceKick(args.Player, "Empty Name.");
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@ -1634,10 +1629,10 @@ namespace TShockAPI
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if (textlength > 0)
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if (textlength > 0)
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{
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{
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deathtext = Encoding.ASCII.GetString(args.Data.ReadBytes(textlength));
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deathtext = Encoding.ASCII.GetString(args.Data.ReadBytes(textlength));
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if (!TShock.Utils.ValidString(deathtext))
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/*if (!TShock.Utils.ValidString(deathtext))
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{
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{
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return true;
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return true;
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}
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}*/
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}
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}
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args.Player.LastDeath = DateTime.Now;
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args.Player.LastDeath = DateTime.Now;
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@ -2021,10 +2016,10 @@ namespace TShockAPI
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if (textlength > 0)
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if (textlength > 0)
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{
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{
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deathtext = Encoding.ASCII.GetString(args.Data.ReadBytes(textlength));
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deathtext = Encoding.ASCII.GetString(args.Data.ReadBytes(textlength));
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if (!TShock.Utils.ValidString(deathtext))
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/*if (!TShock.Utils.ValidString(deathtext))
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{
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{
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return true;
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return true;
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}
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}*/
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}
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}
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if (TShock.Players[id] == null)
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if (TShock.Players[id] == null)
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@ -680,11 +680,11 @@ namespace TShockAPI
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return;
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return;
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}
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}
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if (!Utils.ValidString(text))
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/*if (!Utils.ValidString(text))
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{
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{
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e.Handled = true;
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e.Handled = true;
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return;
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return;
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}
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}*/
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if (text.StartsWith("/"))
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if (text.StartsWith("/"))
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{
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{
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@ -488,7 +488,7 @@ namespace TShockAPI
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{
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{
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foo = foo.Replace("%map%", Main.worldName);
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foo = foo.Replace("%map%", Main.worldName);
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foo = foo.Replace("%players%", GetPlayers());
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foo = foo.Replace("%players%", GetPlayers());
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foo = SanitizeString(foo);
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//foo = SanitizeString(foo);
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if (foo.Substring(0, 1) == "%" && foo.Substring(12, 1) == "%") //Look for a beginning color code.
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if (foo.Substring(0, 1) == "%" && foo.Substring(12, 1) == "%") //Look for a beginning color code.
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{
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{
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string possibleColor = foo.Substring(0, 13);
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string possibleColor = foo.Substring(0, 13);
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