Target Dummies no longer get butchered by /butcher. Fixes #1025
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1 changed files with 2 additions and 1 deletions
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@ -26,6 +26,7 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading;
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using System.Threading;
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using Terraria;
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using Terraria;
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using Terraria.ID;
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using TShockAPI.DB;
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using TShockAPI.DB;
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using TerrariaApi.Server;
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using TerrariaApi.Server;
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using TShockAPI.Hooks;
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using TShockAPI.Hooks;
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@ -5003,7 +5004,7 @@ namespace TShockAPI
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int kills = 0;
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int kills = 0;
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for (int i = 0; i < Main.npc.Length; i++)
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for (int i = 0; i < Main.npc.Length; i++)
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{
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{
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if (Main.npc[i].active && ((npcId == 0 && !Main.npc[i].townNPC) || Main.npc[i].netID == npcId))
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if (Main.npc[i].active && ((npcId == 0 && !Main.npc[i].townNPC && Main.npc[i].netID != NPCID.TargetDummy) || Main.npc[i].netID == npcId))
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{
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{
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TSPlayer.Server.StrikeNPC(i, 99999, 0, 0);
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TSPlayer.Server.StrikeNPC(i, 99999, 0, 0);
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kills++;
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kills++;
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