update PlayerUpdate packet process
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6fe4f7fe85
commit
e93af1a3f9
3 changed files with 61 additions and 3 deletions
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@ -23,6 +23,38 @@ namespace TShockAPI.Models.PlayerUpdate
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set => bitsbyte[0] = value;
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}
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public bool AutoReuseAllWeapons
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{
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get => bitsbyte[1];
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set => bitsbyte[1] = value;
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}
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public bool ControlDownHold
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{
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get => bitsbyte[2];
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set => bitsbyte[2] = value;
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}
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public bool IsOperatingAnotherEntity
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{
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get => bitsbyte[3];
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set => bitsbyte[3] = value;
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}
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public bool ControlUseTile
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{
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get => bitsbyte[4];
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set => bitsbyte[4] = value;
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}
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public bool HasNetCameraTarget
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{
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get => bitsbyte[5];
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set => bitsbyte[5] = value;
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}
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public bool LastItemUseAttemptSuccess
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{
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get => bitsbyte[6];
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set => bitsbyte[6] = value;
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}
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/// <summary>
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/// Constructs a new instance of MiscDataSet3 with the given backing BitsByte
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/// </summary>
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