/spawnmob now has another argument that specifies the number of NPCs to spawn.

/spawnmob, /item and /give now supports name for item/mob type.
This commit is contained in:
Deathmax 2011-06-01 19:57:03 +08:00
parent 374d296f3c
commit e9461f49d7

View file

@ -5,6 +5,7 @@ using Microsoft.Xna.Framework;
using Terraria;
using TerrariaAPI;
using TerrariaAPI.Hooks;
using System.Text.RegularExpressions;
namespace TShockAPI
{
@ -303,66 +304,142 @@ namespace TShockAPI
handler.Handled = true;
}
}
if (msg.Length > 9 && msg.Substring(0, 9) == "/spawnmob")
if (msg.StartsWith("/spawnmob"))
{
string args = msg.Remove(0, 9).Trim();
int type = 0;
if (int.TryParse(args, out type))
var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)");
if (args.Length >= 2 && args.Length <= 3)
{
if (type >= 1 && type <= 43)
for (int i = 1; i < args.Length; i++)
args[i] = ((args[i].TrimEnd('"')).TrimStart('"'));
string inputtype = "";
int amount = 1;
int npcid = -1;
int type = -1;
inputtype = args[1];
if (args.Length == 3)
int.TryParse(args[2], out amount);
if (int.TryParse(inputtype, out type))
{
var npcid = NPC.NewNPC(x, y, type, 0);
Tools.Broadcast("NPC " + type.ToString() + " spawned with ID " + npcid.ToString());
handler.Handled = true;
if (type >= 1 && type <= 43)
{
for (int i = 0; i < amount; i++)
npcid = NPC.NewNPC(x, y, type, 0);
Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", Main.npc[npcid].name, amount));
handler.Handled = true;
}
}
else
{
type = GetNPCID(inputtype);
if (type > 0)
{
for (int i = 0; i < amount; i++)
npcid = NPC.NewNPC(x, y, type, 0);
Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", Main.npc[npcid].name, amount));
handler.Handled = true;
}
}
}
}
if (msg.StartsWith("/item") && msg.Split(' ').Length == 2)
if (msg.StartsWith("/item"))
{
var args = msg.Split(' ')[1];
int type = 0;
if (int.TryParse(args, out type))
var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)")[1];
if (args.Length >= 2)
{
if (type >= 1 && type <= 235)
args = ((args.TrimEnd('"')).TrimStart('"'));
int type = 0;
if (int.TryParse(args, out type))
{
for (int i = 0; i < 40; i++)
if (type >= 1 && type <= 235)
{
if (!Main.player[ply].inventory[i].active)
for (int i = 0; i < 40; i++)
{
Main.player[ply].inventory[i].SetDefaults(type);
Main.player[ply].inventory[i].stack = Main.player[ply].inventory[i].maxStack;
Tools.SendMessage(ply, "Got some " + Main.player[ply].inventory[i].name + ".");
UpdateInventories();
handler.Handled = true;
break;
if (!Main.player[ply].inventory[i].active)
{
Main.player[ply].inventory[i].SetDefaults(type);
Main.player[ply].inventory[i].stack = Main.player[ply].inventory[i].maxStack;
Tools.SendMessage(ply, "Got some " + Main.player[ply].inventory[i].name + ".");
UpdateInventories();
handler.Handled = true;
break;
}
}
}
}
else
{
type = GetItemID(args);
if (type != -1)
{
for (int i = 0; i < 40; i++)
{
if (!Main.player[ply].inventory[i].active)
{
Main.player[ply].inventory[i].SetDefaults(type);
Main.player[ply].inventory[i].stack = Main.player[ply].inventory[i].maxStack;
Tools.SendMessage(ply, "Got some " + Main.player[ply].inventory[i].name + ".");
UpdateInventories();
handler.Handled = true;
break;
}
}
}
}
}
}
if (msg.StartsWith("/give") && msg.Split(' ').Length == 3)
if (msg.StartsWith("/give"))
{
var args = msg.Split(' ');
int type = 0;
int player = -1;
if (int.TryParse(args[1], out type))
var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)");
if (args.Length == 3)
{
if (type >= 1 && type <= 235)
for (int i = 1; i < args.Length; i++)
args[i] = ((args[i].TrimEnd('"')).TrimStart('"'));
int type = 0;
int player = -1;
if (int.TryParse(args[1], out type))
{
player = Tools.FindPlayer(args[2]);
if (player != -1)
if (type >= 1 && type <= 235)
{
for (int i = 0; i < 40; i++)
player = Tools.FindPlayer(args[2]);
if (player != -1)
{
if (!Main.player[player].inventory[i].active)
for (int i = 0; i < 40; i++)
{
Main.player[player].inventory[i].SetDefaults(type);
Main.player[player].inventory[i].stack = Main.player[player].inventory[i].maxStack;
Tools.SendMessage(ply, string.Format("Gave {0} some {1}.", args[2], Main.player[player].inventory[i].name));
Tools.SendMessage(player, string.Format("{0} gave you some {1}.", Tools.FindPlayer(ply), Main.player[player].inventory[i].name));
UpdateInventories();
handler.Handled = true;
break;
if (!Main.player[player].inventory[i].active)
{
Main.player[player].inventory[i].SetDefaults(type);
Main.player[player].inventory[i].stack = Main.player[player].inventory[i].maxStack;
Tools.SendMessage(ply, string.Format("Gave {0} some {1}.", args[2], Main.player[player].inventory[i].name));
Tools.SendMessage(player, string.Format("{0} gave you some {1}.", Tools.FindPlayer(ply), Main.player[player].inventory[i].name));
UpdateInventories();
handler.Handled = true;
break;
}
}
}
}
}
else
{
type = GetItemID(args[1]);
if (type != -1)
{
player = Tools.FindPlayer(args[2]);
if (player != -1)
{
for (int i = 0; i < 40; i++)
{
if (!Main.player[player].inventory[i].active)
{
Main.player[player].inventory[i].SetDefaults(type);
Main.player[player].inventory[i].stack = Main.player[player].inventory[i].maxStack;
Tools.SendMessage(ply, string.Format("Gave {0} some {1}.", args[2], Main.player[player].inventory[i].name));
Tools.SendMessage(player, string.Format("{0} gave you some {1}.", Tools.FindPlayer(ply), Main.player[player].inventory[i].name));
UpdateInventories();
handler.Handled = true;
break;
}
}
}
}
@ -553,5 +630,43 @@ namespace TShockAPI
}
}
}
//TODO : Notify the player if there is more than one match. (or do we want a First() kinda thing?)
public static int GetNPCID(string name, bool exact = false)
{
NPC npc = new NPC();
for (int i = 1; i <= 43; i++)
{
if (exact)
{
//Method #1 - must be exact match, allows support for different coloured slimes
npc.SetDefaults(name);
if (npc.name == name)
return i;
}
else
{
//Method #2 - allows impartial matching
name = name.ToLower();
npc.SetDefaults(i);
if (npc.name.ToLower().StartsWith(name))
return i;
}
}
return -1;
}
public static int GetItemID(string name)
{
Item item = new Item();
name = name.ToLower();
for (int i = 1; i <= 235; i++)
{
item.SetDefaults(i);
if (item.name.ToLower().StartsWith(name))
return i;
}
return -1;
}
}
}