Added RevertKillTile to TSServerPlayer

This commit is contained in:
ricky 2011-06-18 02:11:02 +10:00
parent 90474920cd
commit ea0c091355
3 changed files with 77 additions and 75 deletions

View file

@ -27,8 +27,8 @@ namespace TShockAPI
{
public static readonly TSServerPlayer Server = new TSServerPlayer();
public static readonly TSPlayer All = new TSPlayer("All");
public uint TileThreshold { get; set; }
public Dictionary<Vector2, Tile> TilesDestroyed { get; set; }
public int TileThreshold { get; set; }
public Dictionary<Vector2, Tile> TilesDestroyed { get; protected set; }
public bool SyncHP { get; set; }
public bool SyncMP { get; set; }
public Group Group { get; set; }
@ -42,6 +42,13 @@ namespace TShockAPI
{
get { return RealPlayer ? Netplay.serverSock[Index].active && !Netplay.serverSock[Index].kill : false; }
}
public string IP
{
get
{
return RealPlayer ? Tools.GetRealIP(Netplay.serverSock[Index].tcpClient.Client.RemoteEndPoint.ToString()) : "";
}
}
/// <summary>
/// Terraria Player
/// </summary>
@ -50,13 +57,6 @@ namespace TShockAPI
{
get { return TPlayer.name; }
}
public string IP
{
get
{
return RealPlayer ? Tools.GetRealIP(Netplay.serverSock[Index].tcpClient.Client.RemoteEndPoint.ToString()) : "";
}
}
public bool Active
{
get { return TPlayer.active; }
@ -93,12 +93,15 @@ namespace TShockAPI
get
{
bool flag = false;
for (int i = 0; i < 40; i++)
if (RealPlayer)
{
if (!TPlayer.inventory[i].active)
for (int i = 0; i < 40; i++)
{
flag = true;
break;
if (!TPlayer.inventory[i].active)
{
flag = true;
break;
}
}
}
return flag;
@ -123,17 +126,11 @@ namespace TShockAPI
public virtual void Disconnect(string reason)
{
if (Index == -1)
return;
NetMessage.SendData((int)PacketTypes.Disconnect, Index, -1, reason, 0x0, 0f, 0f, 0f);
}
public virtual void SendTileSquare(int x, int y, int size = 10)
{
if (Index == -1)
return;
NetMessage.SendData((int)PacketTypes.TileSendSquare, Index, -1, "", size, (float)(x - (size / 2)), (float)(y - (size / 2)), 0f);
}
@ -167,17 +164,11 @@ namespace TShockAPI
public virtual void DamagePlayer(int damage)
{
if (Index == -1)
return;
NetMessage.SendData((int)PacketTypes.PlayerDamage, -1, -1, "", Index, ((new Random()).Next(-1, 1)), damage, (float)0);
}
public virtual void SetPvP(bool pvp)
{
if (Index == -1)
return;
if (TPlayer.hostile != pvp)
{
TPlayer.hostile = pvp;
@ -242,5 +233,21 @@ namespace TShockAPI
Main.npc[npcid].StrikeNPC(damage, knockBack, hitDirection);
NetMessage.SendData((int)PacketTypes.NPCStrike, -1, -1, "", npcid, damage, knockBack, hitDirection);
}
public void RevertKillTile(Dictionary<Vector2, Tile> destroyedTiles)
{
// Update Main.Tile first so that when tile sqaure is sent it is correct
foreach (KeyValuePair<Vector2, Tile> entry in destroyedTiles)
{
Main.tile[(int)entry.Key.X, (int)entry.Key.Y] = entry.Value;
Log.Debug(string.Format("Reverted DestroyedTile(TileXY:{0}_{1}, Type:{2})",
entry.Key.X, entry.Key.Y, Main.tile[(int)entry.Key.X, (int)entry.Key.Y].type));
}
// Send all players updated tile sqaures
foreach (Vector2 coords in destroyedTiles.Keys)
{
TSPlayer.All.SendTileSquare((int)coords.X, (int)coords.Y, 3);
}
}
}
}