Merge branch 'general-devel' of https://github.com/Pryaxis/TShock into general-devel
This commit is contained in:
commit
ea53fdf04a
3 changed files with 55 additions and 72 deletions
|
|
@ -104,6 +104,8 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
|
|||
* Multiple fields got slightly renamed.
|
||||
* Modifying ToggleExpert command. Main.expertMode is no longer settable. Using a Main.GameMode int property comparsion.
|
||||
* GameCulture no longer has static fields to get local language. Using methods to return/compare language.
|
||||
* Added permission "tshock.npc.spawnpets" which restricts pet spawns. This can cause high network load, so it's restricted. (@hakusaro)
|
||||
* Updated OnTeleport to support new args per protocol changes. (@hakusaro)
|
||||
|
||||
## TShock 4.3.26
|
||||
* Removed the stat tracking system. (@hakusaro)
|
||||
|
|
|
|||
|
|
@ -1431,8 +1431,8 @@ namespace TShockAPI
|
|||
/// Flag is a bit field
|
||||
/// if the first bit is set -> 0 = player, 1 = NPC
|
||||
/// if the second bit is set, ignore this packet
|
||||
/// if the third bit is set, style +1
|
||||
/// if the fourth bit is set, style +1
|
||||
/// if the third bit is set, "get extra info from target" is true
|
||||
/// if the fourth bit is set, extra information is valid to read
|
||||
/// </summary>
|
||||
public byte Flag { get; set; }
|
||||
/// <summary>
|
||||
|
|
@ -1443,12 +1443,20 @@ namespace TShockAPI
|
|||
/// Y Location
|
||||
/// </summary>
|
||||
public float Y { get; set; }
|
||||
/// <summary>
|
||||
/// Style
|
||||
/// </summary>
|
||||
public byte Style { get; set; }
|
||||
/// <summary>
|
||||
/// "Extra info"
|
||||
/// </summary>
|
||||
public int ExtraInfo { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// NPCStrike - Called when an NPC is attacked
|
||||
/// </summary>
|
||||
public static HandlerList<TeleportEventArgs> Teleport = new HandlerList<TeleportEventArgs>();
|
||||
private static bool OnTeleport(TSPlayer player, MemoryStream data, Int16 id, byte f, float x, float y)
|
||||
private static bool OnTeleport(TSPlayer player, MemoryStream data, Int16 id, byte f, float x, float y, byte style, int extraInfo)
|
||||
{
|
||||
if (Teleport == null)
|
||||
return false;
|
||||
|
|
@ -1460,7 +1468,9 @@ namespace TShockAPI
|
|||
ID = id,
|
||||
Flag = f,
|
||||
X = x,
|
||||
Y = y
|
||||
Y = y,
|
||||
Style = style,
|
||||
ExtraInfo = extraInfo
|
||||
};
|
||||
Teleport.Invoke(null, args);
|
||||
return args.Handled;
|
||||
|
|
@ -2821,6 +2831,9 @@ namespace TShockAPI
|
|||
return false;
|
||||
}
|
||||
|
||||
private static readonly int[] invasions = { -1, -2, -3, -4, -5, -6, -7, -8, -10, -11 };
|
||||
private static readonly int[] pets = { -12, -13, -14 };
|
||||
private static readonly int[] bosses = { 4, 13, 50, 125, 126, 134, 127, 128, 131, 129, 130, 222, 245, 266, 370, 657 };
|
||||
private static bool HandleSpawnBoss(GetDataHandlerArgs args)
|
||||
{
|
||||
if (args.Player.IsBouncerThrottled())
|
||||
|
|
@ -2828,104 +2841,67 @@ namespace TShockAPI
|
|||
return true;
|
||||
}
|
||||
|
||||
var spawnboss = false;
|
||||
var invasion = false;
|
||||
var plr = args.Data.ReadInt16();
|
||||
var Type = args.Data.ReadInt16();
|
||||
var thingType = args.Data.ReadInt16();
|
||||
NPC npc = new NPC();
|
||||
npc.SetDefaults(Type);
|
||||
spawnboss = npc.boss;
|
||||
if (!spawnboss)
|
||||
{
|
||||
switch (Type)
|
||||
{
|
||||
case -1:
|
||||
case -2:
|
||||
case -3:
|
||||
case -4:
|
||||
case -5:
|
||||
case -6:
|
||||
case -7:
|
||||
case -8:
|
||||
invasion = true;
|
||||
break;
|
||||
case 4:
|
||||
case 13:
|
||||
case 50:
|
||||
case 75:
|
||||
case 125:
|
||||
case 126:
|
||||
case 127:
|
||||
case 128:
|
||||
case 129:
|
||||
case 130:
|
||||
case 131:
|
||||
case 134:
|
||||
case 222:
|
||||
case 245:
|
||||
case 266:
|
||||
case 370:
|
||||
case 398:
|
||||
case 422:
|
||||
case 439:
|
||||
case 493:
|
||||
case 507:
|
||||
case 517:
|
||||
spawnboss = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (spawnboss && !args.Player.HasPermission(Permissions.summonboss))
|
||||
npc.SetDefaults(thingType);
|
||||
|
||||
if (bosses.Contains(thingType) && !args.Player.HasPermission(Permissions.summonboss))
|
||||
{
|
||||
args.Player.SendErrorMessage("You don't have permission to summon a boss.");
|
||||
return true;
|
||||
}
|
||||
if (invasion && !args.Player.HasPermission(Permissions.startinvasion))
|
||||
|
||||
if (invasions.Contains(thingType) && !args.Player.HasPermission(Permissions.startinvasion))
|
||||
{
|
||||
args.Player.SendErrorMessage("You don't have permission to start an invasion.");
|
||||
return true;
|
||||
}
|
||||
if (!spawnboss && !invasion)
|
||||
|
||||
if (pets.Contains(thingType) && !args.Player.HasPermission(Permissions.spawnpets))
|
||||
{
|
||||
args.Player.SendErrorMessage("You don't have permission to spawn pets.");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (plr != args.Player.Index)
|
||||
return true;
|
||||
|
||||
string boss;
|
||||
switch (Type)
|
||||
string thing;
|
||||
switch (thingType)
|
||||
{
|
||||
case -8:
|
||||
boss = "a Moon Lord";
|
||||
thing = "a Moon Lord";
|
||||
break;
|
||||
case -7:
|
||||
boss = "a Martian invasion";
|
||||
thing = "a Martian invasion";
|
||||
break;
|
||||
case -6:
|
||||
boss = "an eclipse";
|
||||
thing = "an eclipse";
|
||||
break;
|
||||
case -5:
|
||||
boss = "a frost moon";
|
||||
thing = "a frost moon";
|
||||
break;
|
||||
case -4:
|
||||
boss = "a pumpkin moon";
|
||||
thing = "a pumpkin moon";
|
||||
break;
|
||||
case -3:
|
||||
boss = "the Pirates";
|
||||
thing = "the Pirates";
|
||||
break;
|
||||
case -2:
|
||||
boss = "the Snow Legion";
|
||||
thing = "the Snow Legion";
|
||||
break;
|
||||
case -1:
|
||||
boss = "a Goblin Invasion";
|
||||
thing = "a Goblin Invasion";
|
||||
break;
|
||||
default:
|
||||
boss = String.Format("the {0}", npc.FullName);
|
||||
thing = String.Format("the {0}", npc.FullName);
|
||||
break;
|
||||
}
|
||||
if (TShock.Config.AnonymousBossInvasions)
|
||||
TShock.Utils.SendLogs(string.Format("{0} summoned {1}!", args.Player.Name, boss), Color.PaleVioletRed, args.Player);
|
||||
TShock.Utils.SendLogs(string.Format("{0} summoned {1}!", args.Player.Name, thing), Color.PaleVioletRed, args.Player);
|
||||
else
|
||||
TShock.Utils.Broadcast(String.Format("{0} summoned {1}!", args.Player.Name, boss), 175, 75, 255);
|
||||
TShock.Utils.Broadcast(String.Format("{0} summoned {1}!", args.Player.Name, thing), 175, 75, 255);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -3023,13 +2999,12 @@ namespace TShockAPI
|
|||
short id = args.Data.ReadInt16();
|
||||
var x = args.Data.ReadSingle();
|
||||
var y = args.Data.ReadSingle();
|
||||
|
||||
if (OnTeleport(args.Player, args.Data, id, flag, x, y))
|
||||
return true;
|
||||
byte style = args.Data.ReadInt8();
|
||||
|
||||
int type = 0;
|
||||
byte style = 0;
|
||||
bool isNPC = type == 1;
|
||||
int extraInfo = -1;
|
||||
bool getPositionFromTarget = false;
|
||||
|
||||
if (flag[0])
|
||||
{
|
||||
|
|
@ -3041,13 +3016,16 @@ namespace TShockAPI
|
|||
}
|
||||
if (flag[2])
|
||||
{
|
||||
style++;
|
||||
getPositionFromTarget = true;
|
||||
}
|
||||
if (flag[3])
|
||||
{
|
||||
style += 2;
|
||||
extraInfo = args.Data.ReadInt32();
|
||||
}
|
||||
|
||||
if (OnTeleport(args.Player, args.Data, id, flag, x, y, style, extraInfo))
|
||||
return true;
|
||||
|
||||
//Rod of Discord teleport (usually (may be used by modded clients to teleport))
|
||||
if (type == 0 && !args.Player.HasPermission(Permissions.rod))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -189,7 +189,7 @@ namespace TShockAPI
|
|||
[Description("User can edit the spawnrate.")]
|
||||
public static readonly string spawnrate = "tshock.npc.spawnrate";
|
||||
|
||||
[Description("User can start an invasion.")]
|
||||
[Description("User can start an invasion. Warning: high network use. Easy to abuse.")]
|
||||
public static readonly string invade = "tshock.npc.invade";
|
||||
|
||||
[Description("User can hurt town NPCs.")]
|
||||
|
|
@ -198,6 +198,9 @@ namespace TShockAPI
|
|||
[Description("User can spawn bosses.")]
|
||||
public static readonly string spawnboss = "tshock.npc.spawnboss";
|
||||
|
||||
[Description("User can spawn pets. Warning: high network use. Easy to abuse.")]
|
||||
public static readonly string spawnpets = "tshock.npc.spawnpets";
|
||||
|
||||
[Description("User can rename NPCs.")]
|
||||
public static readonly string renamenpc = "tshock.npc.rename";
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue