Update some i18n source text
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2 changed files with 9 additions and 9 deletions
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@ -2807,11 +2807,11 @@ namespace TShockAPI
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if (args.Silent)
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{
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args.Player.SendSuccessMessage(GetString("You spawned {0} {1} time(s).", spawnName, amount));
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args.Player.SendSuccessMessage(GetPluralString("You spawned {0} {1} time.", "You spawned {0} {1} times.", amount, spawnName, amount));
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}
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else
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{
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TSPlayer.All.SendSuccessMessage(GetString("{0} spawned {1} {2} time(s).", args.Player.Name, spawnName, amount));
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TSPlayer.All.SendSuccessMessage(GetPluralString("{0} spawned {1} {2} time.", "{0} spawned {1} {2} times.", amount, args.Player.Name, spawnName, amount));
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}
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}
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@ -2854,11 +2854,11 @@ namespace TShockAPI
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TSPlayer.Server.SpawnNPC(npc.netID, npc.FullName, amount, args.Player.TileX, args.Player.TileY, 50, 20);
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if (args.Silent)
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{
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args.Player.SendSuccessMessage(GetString("Spawned {0} {1} time(s).", npc.FullName, amount));
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args.Player.SendSuccessMessage(GetPluralString("Spawned {0} {1} time.", "Spawned {0} {1} times.", amount, npc.FullName, amount));
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}
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else
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{
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TSPlayer.All.SendSuccessMessage(GetString("{0} has spawned {1} {2} time(s).", args.Player.Name, npc.FullName, amount));
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TSPlayer.All.SendSuccessMessage(GetPluralString("{0} has spawned {1} {2} time.", "{0} has spawned {1} {2} times.", amount, args.Player.Name, npc.FullName, amount));
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}
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}
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else if (npc.type == 113)
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@ -3230,7 +3230,7 @@ namespace TShockAPI
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}
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else
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{
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args.Player.SendErrorMessage(GetString("Warp {warpName} already exists."));
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args.Player.SendErrorMessage(GetString($"Warp {warpName} already exists."));
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}
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}
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else
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@ -3266,9 +3266,9 @@ namespace TShockAPI
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if (TShock.Warps.Hide(args.Parameters[1], state))
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{
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if (state)
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args.Player.SendSuccessMessage(GetString("Warp {warpName} is now private."));
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args.Player.SendSuccessMessage(GetString("Warp {0} is now private.", warpName));
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else
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args.Player.SendSuccessMessage(GetString("Warp {warpName} is now public."));
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args.Player.SendSuccessMessage(GetString("Warp {0} is now public.", warpName));
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}
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else
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args.Player.SendErrorMessage(GetString("Could not find specified warp."));
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@ -3821,7 +3821,7 @@ namespace TShockAPI
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}
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// This returns the localized name to the player, not the item as it was stored.
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args.Player.SendSuccessMessage(GetString($"Banned ${items[0].Name}."));
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args.Player.SendSuccessMessage(GetString($"Banned {items[0].Name}."));
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}
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}
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#endregion
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