Add extra debug logs to OnTileEdit Bouncer call
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1 changed files with 30 additions and 26 deletions
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@ -205,7 +205,7 @@ namespace TShockAPI
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{
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if (editData < 0)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (editData check) {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (editData check) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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@ -213,7 +213,7 @@ namespace TShockAPI
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if (!TShock.Utils.TilePlacementValid(tileX, tileY))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (tile placement valid) {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (tile placement valid) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Handled = true;
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return;
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@ -221,14 +221,14 @@ namespace TShockAPI
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if (action == EditAction.KillTile && Main.tile[tileX, tileY].type == TileID.MagicalIceBlock)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit super accepted from (ice block) {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit super accepted from (ice block) {0} {1} {2}", args.Player.Name, action, editData);
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args.Handled = false;
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return;
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}
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if (args.Player.Dead && TShock.Config.PreventDeadModification)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pdm) {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pdm) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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@ -242,7 +242,7 @@ namespace TShockAPI
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{
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if (TShock.TileBans.TileIsBanned(editData, args.Player))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (tb) {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (tb) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Player.SendErrorMessage("You do not have permission to place this tile.");
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args.Handled = true;
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@ -257,7 +257,7 @@ namespace TShockAPI
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// If the tile is an axe tile and they aren't selecting an axe, they're hacking.
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if (Main.tileAxe[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.axe == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (axe) {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (axe) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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@ -265,7 +265,7 @@ namespace TShockAPI
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// If the tile is a hammer tile and they aren't selecting a hammer, they're hacking.
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else if (Main.tileHammer[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.hammer == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer) {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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@ -275,7 +275,7 @@ namespace TShockAPI
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else if (tile.type != TileID.ItemFrame
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&& !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.Player.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pick) {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pick) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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@ -286,7 +286,7 @@ namespace TShockAPI
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// If they aren't selecting a hammer, they could be hacking.
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if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer2) {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer2) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Handled = true;
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return;
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@ -302,7 +302,7 @@ namespace TShockAPI
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(MaxPlaceStyles.ContainsKey(editData) && style > MaxPlaceStyles[editData]) &&
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(ExtraneousPlaceStyles.ContainsKey(editData) && style > ExtraneousPlaceStyles[editData]))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms1) {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms1) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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@ -313,23 +313,27 @@ namespace TShockAPI
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(editData != (action == EditAction.PlaceTile ? selectedItem.createTile : selectedItem.createWall) &&
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!(ropeCoilPlacements.ContainsKey(selectedItem.netID) && editData == ropeCoilPlacements[selectedItem.netID])))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms2) {0}", args.Player.Name);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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// Rather than attempting to figure out what the above if statement does, we'll just patch it
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// Adds exception to this check to allow dirt bombs to create dirt tiles
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if (!(selectedItem.netID == ItemID.DirtBomb && action == EditAction.PlaceTile && editData == TileID.Dirt))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms2) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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}
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if (editData >= (action == EditAction.PlaceTile ? Main.maxTileSets : Main.maxWallTypes))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms3) {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms3) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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}
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if (action == EditAction.PlaceTile && (editData == TileID.PiggyBank || editData == TileID.Safes) && Main.ServerSideCharacter)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (sscprotect) {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (sscprotect) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendErrorMessage("You cannot place this tile because server side characters are enabled.");
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Handled = true;
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@ -339,7 +343,7 @@ namespace TShockAPI
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{
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if (TShock.Utils.HasWorldReachedMaxChests())
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (chestcap) {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (chestcap) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendErrorMessage("The world's chest limit has been reached - unable to place more.");
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Handled = true;
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@ -348,7 +352,7 @@ namespace TShockAPI
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if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Boulder) ||
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(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Boulder))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (validplacement) {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (validplacement) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Handled = true;
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return;
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@ -366,7 +370,7 @@ namespace TShockAPI
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&& selectedItem.type != ItemID.MulticolorWrench
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&& selectedItem.type != ItemID.WireKite)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from place wire from {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from place wire from {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Handled = true;
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return;
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@ -380,7 +384,7 @@ namespace TShockAPI
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&& selectedItem.type != ItemID.WireKite
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&& selectedItem.type != ItemID.MulticolorWrench)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from wire cutter from {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from wire cutter from {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Handled = true;
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return;
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@ -391,7 +395,7 @@ namespace TShockAPI
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// If they aren't selecting the actuator and don't have the Presserator equipped, they're hacking.
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if (selectedItem.type != ItemID.Actuator && !args.Player.TPlayer.autoActuator)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from actuator/presserator from {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from actuator/presserator from {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Handled = true;
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return;
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@ -401,7 +405,7 @@ namespace TShockAPI
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{
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if (action == EditAction.KillWall)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from sts allow cut from {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from sts allow cut from {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Handled = true;
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return;
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@ -412,7 +416,7 @@ namespace TShockAPI
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if (args.Player.IsBeingDisabled())
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from wire cutter from {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from wire cutter from {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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@ -421,7 +425,7 @@ namespace TShockAPI
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if (!args.Player.HasModifiedIceSuccessfully(tileX, tileY, editData, action)
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&& !args.Player.HasBuildPermission(tileX, tileY))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from ice/build from {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from ice/build from {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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@ -476,7 +480,7 @@ namespace TShockAPI
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if (args.Player.IsBouncerThrottled())
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from throttled from {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from throttled from {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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