Killed the Obsolete SendMessage method

This commit is contained in:
ricky 2011-06-09 11:52:14 +10:00
parent e392e69a96
commit eb8d1e180f
4 changed files with 12 additions and 23 deletions

View file

@ -336,8 +336,7 @@ namespace TShockAPI
var flag = CheckSpawn(x, y);
if (flag)
{
Tools.SendMessage(e.Msg.whoAmI, "Spawn protected from changes.",
new[] { 255f, 0f, 0f });
Tools.SendMessage(e.Msg.whoAmI, "Spawn protected from changes.", Color.Red);
return true;
}
}
@ -521,7 +520,7 @@ namespace TShockAPI
var flag = CheckSpawn(x, y);
if (flag)
{
Tools.SendMessage(e.Msg.whoAmI, "The spawn is protected!", new[] { 255f, 0f, 0f });
Tools.SendMessage(e.Msg.whoAmI, "The spawn is protected!", Color.Red);
return true;
}
}
@ -673,8 +672,6 @@ namespace TShockAPI
Console.WriteLine("This token will only display ONCE. This only works ONCE. If you don't use it and the server goes down, delete auth.lck.");
FileTools.CreateFile(FileTools.SaveDir + "auth.lck");
}
//ConfigurationManager.maxSlots = Main.maxPlayers - 1;
}
private void OnUpdate(GameTime time)