This code is like opening up a cereal box and finding more and more useless bits of plastic each time you open the same box.
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bddca1bc73
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3 changed files with 7 additions and 7 deletions
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@ -1443,7 +1443,7 @@ namespace TShockAPI
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int.TryParse(args.Parameters[1], out page);
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var sb = new StringBuilder();
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List<Region> Regions = TShock.Regions.ListAllRegions();
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List<RegionStore> Regions = TShock.Regions.ListAllRegions();
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if (Regions.Count > (15 * (page - 1)))
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{
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@ -6,7 +6,7 @@ using TShockAPI.DB;
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namespace TShockAPI
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{
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class Region
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class RegionStore
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{
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public int X1;
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public int X2;
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@ -14,7 +14,7 @@ namespace TShockAPI
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public int Y2;
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public int IsProtected;
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public string[] UserIDs;
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public Region(string tX1, string tX2, string tY1, string tY2, int tIsProtected, string[] tUserIDs)
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public RegionStore(string tX1, string tX2, string tY1, string tY2, int tIsProtected, string[] tUserIDs)
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{
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X1 = Convert.ToInt32(tX1);
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X2 = Convert.ToInt32(tX2);
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@ -24,7 +24,7 @@ namespace TShockAPI
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UserIDs = tUserIDs;
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}
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public Region(int tX1, int tX2, int tY1, int tY2, int tIsProtected, string[] tUserIDs)
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public RegionStore(int tX1, int tX2, int tY1, int tY2, int tIsProtected, string[] tUserIDs)
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{
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X1 = Convert.ToInt32(tX1);
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X2 = Convert.ToInt32(tX2);
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@ -34,7 +34,7 @@ namespace TShockAPI
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UserIDs = tUserIDs;
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}
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public Region(string tX1, string tX2, string tY1, string tY2)
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public RegionStore(string tX1, string tX2, string tY1, string tY2)
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{
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X1 = Convert.ToInt32(tX1);
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X2 = Convert.ToInt32(tX2);
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@ -42,7 +42,7 @@ namespace TShockAPI
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Y2 = Convert.ToInt32(tY2);
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}
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public Region(int tX1, int tX2, int tY1, int tY2)
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public RegionStore(int tX1, int tX2, int tY1, int tY2)
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{
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X1 = Convert.ToInt32(tX1);
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X2 = Convert.ToInt32(tX2);
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@ -100,7 +100,7 @@
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<Compile Include="Net\WorldInfoMsg.cs" />
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<Compile Include="DB\RegionManager.cs" />
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<Compile Include="RconHandler.cs" />
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<Compile Include="Region.cs" />
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<Compile Include="RegionStore.cs" />
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<Compile Include="RememberPosManager.cs" />
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<Compile Include="Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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