added filter to ingnore custom projectiles made by the client

This commit is contained in:
vharonftw 2011-12-11 06:57:35 +08:00
parent 04cdd56d13
commit ec116a6b4c
2 changed files with 13 additions and 1 deletions

View file

@ -525,6 +525,18 @@ namespace TShockAPI
else
return TShock.Utils.HandleExplosivesUser(args.Player, TShock.Config.ExplosiveAbuseReason);
}
if (args.Player.Index != owner)//ignores projectiles whose senders aren't the same as their owners
{
TShock.Players[args.Player.Index].SendData(PacketTypes.ProjectileNew, "", ident);//update projectile on senders end so he knows it didnt get created
return true;
}
Projectile proj = new Projectile();
proj.SetDefaults(type);
if (proj.hostile)//ignores all hostile projectiles from the client they shouldn't be sending them anyways
{
TShock.Players[args.Player.Index].SendData(PacketTypes.ProjectileNew, "", ident);
return true;
}
return false;
}

View file

@ -184,7 +184,7 @@
</PropertyGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties BuildVersion_IncrementBeforeBuild="False" BuildVersion_StartDate="2011/6/17" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_BuildAction="Both" BuildVersion_UpdateFileVersion="True" BuildVersion_UpdateAssemblyVersion="True" />
<UserProperties BuildVersion_UpdateAssemblyVersion="True" BuildVersion_UpdateFileVersion="True" BuildVersion_BuildAction="Both" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_StartDate="2011/6/17" BuildVersion_IncrementBeforeBuild="False" />
</VisualStudio>
</ProjectExtensions>
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