Separated the Flower Boots check into multiple if statements
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1 changed files with 16 additions and 5 deletions
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@ -1741,12 +1741,23 @@ namespace TShockAPI
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continue;
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}
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if (((Main.tile[realx, realy + 1].type == TileID.Grass && (newtile.Type == TileID.Plants || newtile.Type == TileID.Plants2))
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|| (Main.tile[realx, realy + 1].type == TileID.HallowedGrass && (newtile.Type == TileID.HallowedPlants || newtile.Type == TileID.HallowedPlants2))
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|| (Main.tile[realx, realy + 1].type == TileID.JungleGrass && newtile.Type == TileID.JunglePlants2))
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&& size == 1 && args.Player.Accessories.Any(i => i.active && i.netID == ItemID.FlowerBoots))
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// Fixes the Flower Boots not creating flowers issue
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if (size == 1 && args.Player.Accessories.Any(i => i.active && i.netID == ItemID.FlowerBoots))
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{
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return false;
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if (Main.tile[realx, realy + 1].type == TileID.Grass && (newtile.Type == TileID.Plants || newtile.Type == TileID.Plants2))
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{
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return false;
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}
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if (Main.tile[realx, realy + 1].type == TileID.HallowedGrass && (newtile.Type == TileID.HallowedPlants || newtile.Type == TileID.HallowedPlants2))
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{
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return false;
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}
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if (Main.tile[realx, realy + 1].type == TileID.JungleGrass && newtile.Type == TileID.JunglePlants2)
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{
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return false;
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}
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}
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// Junction Box
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