regions should work, and load from db at start.

regions also have remove syntax, /region remove user region which removes them from the list, if they exist.
This commit is contained in:
Zack Piispanen 2011-08-15 18:18:35 -04:00
parent e0d509982f
commit ec63e61e1f
2 changed files with 66 additions and 2 deletions

View file

@ -154,7 +154,7 @@ namespace TShockAPI
ChatCommands.Add(new Command("pvpfun", Slap, "slap"));
ChatCommands.Add(new Command("editspawn", ToggleAntiBuild, "antibuild"));
ChatCommands.Add(new Command("editspawn", ProtectSpawn, "protectspawn"));
ChatCommands.Add(new Command("editspawn", Region, "region"));
ChatCommands.Add(new Command("manageregion", Region, "region"));
ChatCommands.Add(new Command("editspawn", DebugRegions, "debugreg"));
ChatCommands.Add(new Command(Help, "help"));
ChatCommands.Add(new Command(Playing, "playing", "online", "who"));
@ -1837,6 +1837,41 @@ namespace TShockAPI
args.Player.SendMessage("Invalid syntax! Proper syntax: /region allow [name] [region]", Color.Red);
break;
}
case "remove":
if (args.Parameters.Count > 2)
{
string playerName = args.Parameters[1];
string regionName = "";
User playerID;
for (int i = 2; i < args.Parameters.Count; i++)
{
if (regionName == "")
{
regionName = args.Parameters[2];
}
else
{
regionName = regionName + " " + args.Parameters[i];
}
}
if ((playerID = TShock.Users.GetUserByName(playerName)) != null)
{
if (TShock.Regions.RemoveUser(regionName, playerName))
{
args.Player.SendMessage("Removed user " + playerName + " from " + regionName, Color.Yellow);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
}
else
{
args.Player.SendMessage("Player " + playerName + " not found", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region allow [name] [region]", Color.Red);
break;
case "list":
{
//How many regions per page