Merge branch 'general-devel' into patch-2

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Chris 2023-03-25 16:45:45 +10:30 committed by GitHub
commit ec72f4957b
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5 changed files with 20 additions and 7 deletions

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@ -2659,9 +2659,12 @@ namespace TShockAPI
* If the player was not specified, that is, the player index is -1, then it is definitely a custom cause, as you can only deal damage with a projectile or another player. * If the player was not specified, that is, the player index is -1, then it is definitely a custom cause, as you can only deal damage with a projectile or another player.
* This is how everything else works. If an NPC is specified, its value is not -1, which is a custom cause. * This is how everything else works. If an NPC is specified, its value is not -1, which is a custom cause.
* *
* An exception to this is damage dealt by the Inferno potion to other players -- it is only identified by the other index value of 16,
* even lacking a source player index.
*
* Checking whether this damage came from the player is necessary, because the damage from the player can come even when it is hit by a NPC * Checking whether this damage came from the player is necessary, because the damage from the player can come even when it is hit by a NPC
*/ */
if (TShock.Config.Settings.DisableCustomDeathMessages && id != args.Player.Index && if (TShock.Config.Settings.DisableCustomDeathMessages && id != args.Player.Index && reason._sourceOtherIndex != 16 &&
(reason._sourcePlayerIndex == -1 || reason._sourceNPCIndex != -1 || reason._sourceOtherIndex != -1 || reason._sourceCustomReason != null)) (reason._sourcePlayerIndex == -1 || reason._sourceNPCIndex != -1 || reason._sourceOtherIndex != -1 || reason._sourceCustomReason != null))
{ {
TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerDamage rejected custom death message from {0}", args.Player.Name)); TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerDamage rejected custom death message from {0}", args.Player.Name));

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@ -189,6 +189,9 @@ namespace TShockAPI.DB
if (!player.IsLoggedIn) if (!player.IsLoggedIn)
return false; return false;
if (player.State < 10)
return false;
if (player.HasPermission(Permissions.bypassssc) && !fromCommand) if (player.HasPermission(Permissions.bypassssc) && !fromCommand)
{ {
TShock.Log.ConsoleInfo(GetParticularString("{0} is a player name", $"Skipping SSC save (due to tshock.ignore.ssc) for {player.Account.Name}")); TShock.Log.ConsoleInfo(GetParticularString("{0} is a player name", $"Skipping SSC save (due to tshock.ignore.ssc) for {player.Account.Name}"));

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@ -38,6 +38,10 @@ namespace TShockAPI.Handlers
{ {
TileID.JungleGrass TileID.JungleGrass
} }, } },
{ TileID.AshPlants, new HashSet<ushort>()
{
TileID.AshGrass
} },
}; };
/// <summary> /// <summary>
@ -67,6 +71,10 @@ namespace TShockAPI.Handlers
{ {
9, 10, 11, 12, 13, 14, 15, 16, 9, 10, 11, 12, 13, 14, 15, 16,
} }, } },
{ TileID.AshPlants, new HashSet<ushort>()
{
6, 7, 8, 9, 10,
} },
}; };
/// <summary> /// <summary>

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@ -676,17 +676,13 @@ namespace TShockAPI
if (args.Chest != null) if (args.Chest != null)
{ {
// After checking for protected regions, no further range checking is necessarily because the client packet only specifies the
// inventory slot to quick stack. The vanilla Terraria server itself determines what chests are close enough to the player.
if (Config.Settings.RegionProtectChests && !Regions.CanBuild((int)args.WorldPosition.X, (int)args.WorldPosition.Y, tsplr)) if (Config.Settings.RegionProtectChests && !Regions.CanBuild((int)args.WorldPosition.X, (int)args.WorldPosition.Y, tsplr))
{ {
args.Handled = true; args.Handled = true;
return; return;
} }
if (!tsplr.IsInRange(args.Chest.x, args.Chest.y))
{
args.Handled = true;
return;
}
} }
} }

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@ -106,6 +106,9 @@ Use past tense when adding new entries; sign your name off when you add or chang
* Allowed multiple test cases to be in TShock's test suite. (@drunderscore) * Allowed multiple test cases to be in TShock's test suite. (@drunderscore)
* Fixed unable to use Purification/Evil Powder in jungle. (@sgkoishi) * Fixed unable to use Purification/Evil Powder in jungle. (@sgkoishi)
* Set the `GetDataHandledEventArgs.Player` property for the `SyncTilePicking` data handler. (@drunderscore) * Set the `GetDataHandledEventArgs.Player` property for the `SyncTilePicking` data handler. (@drunderscore)
* Relaxed custom death message restrictions to allow Inferno potions in PvP. (@drunderscore)
* Allowed Flower Boots to place Ash Flowers on Ash Grass blocks. (@punchready)
* Removed unnecessary range check that artifically shortened quick stack reach. (@boddyn, #2885, @bcat)
* Improved the exploit protection in tile rect handling. (@punchready) * Improved the exploit protection in tile rect handling. (@punchready)
## TShock 5.1.3 ## TShock 5.1.3