Merge branch 'general-devel' into feature/grow-code-dupe

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Chris 2022-02-22 18:51:01 +10:30 committed by GitHub
commit ed12236c52
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14 changed files with 320 additions and 74 deletions

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@ -105,6 +105,7 @@ namespace TShockAPI
GetDataHandlers.NPCAddBuff += OnNPCAddBuff;
GetDataHandlers.NPCHome += OnUpdateNPCHome;
GetDataHandlers.HealOtherPlayer += OnHealOtherPlayer;
GetDataHandlers.ReleaseNPC += OnReleaseNPC;
GetDataHandlers.PlaceObject += OnPlaceObject;
GetDataHandlers.PlaceTileEntity += OnPlaceTileEntity;
GetDataHandlers.PlaceItemFrame += OnPlaceItemFrame;
@ -405,7 +406,7 @@ namespace TShockAPI
((action == EditAction.PlaceWall || action == EditAction.ReplaceWall) && editData >= Main.maxWallTypes))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from editData out of bounds {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -420,7 +421,7 @@ namespace TShockAPI
if (args.Player.Dead && TShock.Config.Settings.PreventDeadModification)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pdm) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -434,7 +435,7 @@ namespace TShockAPI
if (TShock.TileBans.TileIsBanned(editData, args.Player))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (tb) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Player.SendErrorMessage("You do not have permission to place this tile.");
args.Handled = true;
return;
@ -457,7 +458,7 @@ namespace TShockAPI
{
TShock.Log.ConsoleError("Bouncer / OnTileEdit rejected from (placestyle) {0} {1} {2} placeStyle: {3} expectedStyle: {4}",
args.Player.Name, action, editData, requestedPlaceStyle, actualItemPlaceStyle);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -468,7 +469,7 @@ namespace TShockAPI
{
TShock.Log.ConsoleError("Bouncer / OnTileEdit rejected from (placestyle) {0} {1} {2} placeStyle: {3} expectedStyle: {4}",
args.Player.Name, action, editData, requestedPlaceStyle, correctedPlaceStyle);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -483,7 +484,7 @@ namespace TShockAPI
if (Main.tileAxe[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.axe == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (axe) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -491,7 +492,7 @@ namespace TShockAPI
else if (Main.tileHammer[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.hammer == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -502,7 +503,7 @@ namespace TShockAPI
&& !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.Player.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && selectedItem.type != ItemID.GravediggerShovel && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pick) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -513,7 +514,7 @@ namespace TShockAPI
if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer2) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -532,7 +533,7 @@ namespace TShockAPI
!p.Killed && Math.Abs((int)(Main.projectile[p.Index].position.X / 16f) - tileX) <= Math.Abs(Main.projectile[p.Index].velocity.X)))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (inconceivable rope coil) {0} {1} {2} selectedItem:{3} itemCreateTile:{4}", args.Player.Name, action, editData, selectedItem.netID, selectedItem.createTile);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -543,7 +544,7 @@ namespace TShockAPI
requestedPlaceStyle > GetMaxPlaceStyle(editData))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms1) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -552,7 +553,7 @@ namespace TShockAPI
if (selectedItem.netID == ItemID.IceRod && editData != TileID.MagicalIceBlock)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from using ice rod but not placing ice block {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
}
/// If they aren't selecting the item which creates the tile, they're hacking.
@ -562,7 +563,7 @@ namespace TShockAPI
if (selectedItem.netID != ItemID.IceRod && selectedItem.netID != ItemID.DirtBomb && selectedItem.netID != ItemID.StickyBomb)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile placement not matching selected item createTile {0} {1} {2} selectedItemID:{3} createTile:{4}", args.Player.Name, action, editData, selectedItem.netID, selectedItem.createTile);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -571,7 +572,7 @@ namespace TShockAPI
if ((action == EditAction.PlaceWall || action == EditAction.ReplaceWall) && editData != selectedItem.createWall)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from wall placement not matching selected item createWall {0} {1} {2} selectedItemID:{3} createWall:{4}", args.Player.Name, action, editData, selectedItem.netID, selectedItem.createWall);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -581,7 +582,7 @@ namespace TShockAPI
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (chestcap) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendErrorMessage("The world's chest limit has been reached - unable to place more.");
args.Player.SendTileSquare(tileX, tileY, 3);
args.Player.SendTileSquareCentered(tileX, tileY, 3);
args.Handled = true;
return;
}
@ -599,7 +600,7 @@ namespace TShockAPI
&& selectedItem.type != ItemID.WireKite)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from place wire from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -613,7 +614,7 @@ namespace TShockAPI
&& selectedItem.type != ItemID.MulticolorWrench)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from wire cutter from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -624,7 +625,7 @@ namespace TShockAPI
if (selectedItem.type != ItemID.Actuator && !args.Player.TPlayer.autoActuator)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from actuator/presserator from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -634,7 +635,7 @@ namespace TShockAPI
if (action == EditAction.KillWall || action == EditAction.ReplaceWall)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from sts allow cut from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -645,7 +646,7 @@ namespace TShockAPI
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from disable from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -684,7 +685,7 @@ namespace TShockAPI
}
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from explosives/fuses from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -698,7 +699,7 @@ namespace TShockAPI
else
{
args.Player.Disable("Reached TileKill threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
}
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile kill threshold from {0}, (value: {1})", args.Player.Name, args.Player.TileKillThreshold);
@ -716,7 +717,7 @@ namespace TShockAPI
else
{
args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
}
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile place threshold from {0}, (value: {1})", args.Player.Name, args.Player.TilePlaceThreshold);
@ -728,7 +729,7 @@ namespace TShockAPI
if (args.Player.IsBouncerThrottled())
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from throttled from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -762,7 +763,7 @@ namespace TShockAPI
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from weird confusing flow control from {0}", args.Player.Name);
TShock.Log.ConsoleDebug("If you're seeing this message and you know what that player did, please report it to TShock for further investigation.");
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.SendTileSquareCentered(tileX, tileY, 4);
args.Handled = true;
return;
}
@ -1317,7 +1318,7 @@ namespace TShockAPI
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from disabled from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 3);
args.Player.SendTileSquareCentered(tileX, tileY, 3);
args.Handled = true;
return;
}
@ -1325,7 +1326,7 @@ namespace TShockAPI
if (args.Player.SelectedItem.placeStyle != style)
{
TShock.Log.ConsoleError(string.Format("Bouncer / OnPlaceChest / rejected from invalid place style from {0}", args.Player.Name));
args.Player.SendTileSquare(tileX, tileY, 3);
args.Player.SendTileSquareCentered(tileX, tileY, 3);
args.Handled = true;
return;
}
@ -1337,7 +1338,7 @@ namespace TShockAPI
&& (!TShock.Utils.HasWorldReachedMaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from weird check from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 3);
args.Player.SendTileSquareCentered(tileX, tileY, 3);
args.Handled = true;
return;
}
@ -1349,7 +1350,7 @@ namespace TShockAPI
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from weird placement check from {0}", args.Player.Name);
//Prevent a dresser from being placed on a teleporter, as this can cause client and server crashes.
args.Player.SendTileSquare(tileX, tileY, 3);
args.Player.SendTileSquareCentered(tileX, tileY, 3);
args.Handled = true;
return;
}
@ -1358,7 +1359,7 @@ namespace TShockAPI
if (!args.Player.HasBuildPermission(tileX, tileY))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from invalid permission from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 3);
args.Player.SendTileSquareCentered(tileX, tileY, 3);
args.Handled = true;
return;
}
@ -1366,7 +1367,7 @@ namespace TShockAPI
if (!args.Player.IsInRange(tileX, tileY))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from range check from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 3);
args.Player.SendTileSquareCentered(tileX, tileY, 3);
args.Handled = true;
return;
}
@ -1451,7 +1452,7 @@ namespace TShockAPI
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected disabled from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1465,7 +1466,7 @@ namespace TShockAPI
else
{
args.Player.Disable("Reached TileLiquid threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
}
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected from liquid threshold from {0} {1}/{2}", args.Player.Name, args.Player.TileLiquidThreshold, TShock.Config.Settings.TileLiquidThreshold);
@ -1538,7 +1539,7 @@ namespace TShockAPI
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 1 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading lava without holding a lava bucket", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1548,7 +1549,7 @@ namespace TShockAPI
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected lava bucket from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned lava bucket without permissions", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1558,7 +1559,7 @@ namespace TShockAPI
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 2 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading water without holding a water bucket", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1568,7 +1569,7 @@ namespace TShockAPI
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 3 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned water bucket without permissions", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1578,7 +1579,7 @@ namespace TShockAPI
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 4 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading honey without holding a honey bucket", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1588,7 +1589,7 @@ namespace TShockAPI
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 5 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned honey bucket without permissions", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1597,7 +1598,7 @@ namespace TShockAPI
if (!args.Player.HasBuildPermission(tileX, tileY))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected build permission from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1605,7 +1606,7 @@ namespace TShockAPI
if (!wasThereABombNearby && !args.Player.IsInRange(tileX, tileY, 16))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected range checks from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1613,7 +1614,7 @@ namespace TShockAPI
if (args.Player.IsBouncerThrottled())
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected throttle from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendTileSquareCentered(tileX, tileY, 1);
args.Handled = true;
return;
}
@ -1829,6 +1830,52 @@ namespace TShockAPI
return;
}
/// <summary>
/// A bouncer for checking NPC released by player
/// </summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnReleaseNPC(object sender, GetDataHandlers.ReleaseNpcEventArgs args)
{
int x = args.X;
int y = args.Y;
short type = args.Type;
byte style = args.Style;
// if npc released outside allowed tile
if (x >= Main.maxTilesX * 16 - 16 || x < 0 || y >= Main.maxTilesY * 16 - 16 || y < 0)
{
TShock.Log.ConsoleDebug("Bouncer / OnReleaseNPC rejected out of bounds from {0}", args.Player.Name);
args.Handled = true;
return;
}
// if player disabled
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnReleaseNPC rejected npc release from {0}", args.Player.Name);
args.Handled = true;
return;
}
// if released npc not from its item (from crafted packet)
// e.g. using bunny item to release golden bunny
if (args.Player.TPlayer.lastVisualizedSelectedItem.makeNPC != type && args.Player.TPlayer.lastVisualizedSelectedItem.placeStyle != style)
{
TShock.Log.ConsoleDebug("Bouncer / OnReleaseNPC released different critter from {0}", args.Player.Name);
args.Player.Kick("Released critter was not from its item.", true);
args.Handled = true;
return;
}
if (args.Player.IsBouncerThrottled())
{
TShock.Log.ConsoleDebug("Bouncer / OnReleaseNPC rejected throttle from {0}", args.Player.Name);
args.Handled = true;
return;
}
}
/// <summary>Bouncer's PlaceObject hook reverts malicious tile placement.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
@ -1879,7 +1926,7 @@ namespace TShockAPI
if (type == TileID.FakeContainers && (style == 52 || style == 53))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected fake containers from {0}", args.Player.Name);
args.Player.SendTileSquare(x, y, 4);
args.Player.SendTileSquareCentered(x, y, 4);
args.Handled = true;
return;
}
@ -1888,7 +1935,7 @@ namespace TShockAPI
if (TShock.TileBans.TileIsBanned(type, args.Player))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected banned tiles from {0}", args.Player.Name);
args.Player.SendTileSquare(x, y, 1);
args.Player.SendTileSquareCentered(x, y, 1);
args.Player.SendErrorMessage("You do not have permission to place this tile.");
args.Handled = true;
return;
@ -1897,7 +1944,7 @@ namespace TShockAPI
if (args.Player.Dead && TShock.Config.Settings.PreventDeadModification)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected dead people don't do things from {0}", args.Player.Name);
args.Player.SendTileSquare(x, y, 4);
args.Player.SendTileSquareCentered(x, y, 4);
args.Handled = true;
return;
}
@ -1905,7 +1952,7 @@ namespace TShockAPI
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected disabled from {0}", args.Player.Name);
args.Player.SendTileSquare(x, y, 4);
args.Player.SendTileSquareCentered(x, y, 4);
args.Handled = true;
return;
}
@ -1916,7 +1963,7 @@ namespace TShockAPI
if (type != args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].createTile)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected awkward tile creation/selection from {0}", args.Player.Name);
args.Player.SendTileSquare(x, y, 4);
args.Player.SendTileSquareCentered(x, y, 4);
args.Handled = true;
return;
}
@ -1940,7 +1987,7 @@ namespace TShockAPI
&& !args.Player.HasBuildPermission(i, j))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected mad loop from {0}", args.Player.Name);
args.Player.SendTileSquare(i, j, 4);
args.Player.SendTileSquareCentered(i, j, 4);
args.Handled = true;
return;
}
@ -1956,7 +2003,7 @@ namespace TShockAPI
&& !args.Player.IsInRange(x, y))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected range checks from {0}", args.Player.Name);
args.Player.SendTileSquare(x, y, 4);
args.Player.SendTileSquareCentered(x, y, 4);
args.Handled = true;
return;
}
@ -1965,7 +2012,7 @@ namespace TShockAPI
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected tile place threshold from {0} {1}/{2}", args.Player.Name, args.Player.TilePlaceThreshold, TShock.Config.Settings.TilePlaceThreshold);
args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(x, y, 4);
args.Player.SendTileSquareCentered(x, y, 4);
args.Handled = true;
return;
}
@ -2363,7 +2410,7 @@ namespace TShockAPI
if ((args.Player.SelectedItem.type != args.ItemID && args.Player.ItemInHand.type != args.ItemID))
{
TShock.Log.ConsoleDebug("Bouncer / OnFoodPlatterTryPlacing rejected item not placed by hand from {0}", args.Player.Name);
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
args.Player.SendTileSquareCentered(args.TileX, args.TileY, 1);
args.Handled = true;
return;
}
@ -2373,7 +2420,7 @@ namespace TShockAPI
Item item = new Item();
item.netDefaults(args.ItemID);
args.Player.GiveItemCheck(args.ItemID, item.Name, args.Stack, args.Prefix);
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
args.Player.SendTileSquareCentered(args.TileX, args.TileY, 1);
args.Handled = true;
return;
}
@ -2384,7 +2431,7 @@ namespace TShockAPI
Item item = new Item();
item.netDefaults(args.ItemID);
args.Player.GiveItemCheck(args.ItemID, item.Name, args.Stack, args.Prefix);
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
args.Player.SendTileSquareCentered(args.TileX, args.TileY, 1);
args.Handled = true;
return;
}
@ -2392,7 +2439,7 @@ namespace TShockAPI
if (!args.Player.IsInRange(args.TileX, args.TileY, range: 13)) // To my knowledge, max legit tile reach with accessories.
{
TShock.Log.ConsoleDebug("Bouncer / OnFoodPlatterTryPlacing rejected range checks from {0}", args.Player.Name);
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
args.Player.SendTileSquareCentered(args.TileX, args.TileY, 1);
args.Handled = true;
return;
}

View file

@ -2060,7 +2060,8 @@ namespace TShockAPI
"eclipse",
"invasion",
"sandstorm",
"rain"
"rain",
"lanternsnight"
};
static readonly List<string> _validInvasions = new List<string>()
{
@ -2159,6 +2160,16 @@ namespace TShockAPI
Rain(args);
return;
case "lanternsnight":
case "lanterns":
if (!args.Player.HasPermission(Permissions.managelanternsnightevent))
{
FailedPermissionCheck();
return;
}
LanternsNight(args);
return;
default:
args.Player.SendErrorMessage("Invalid event type! Valid event types: {0}", String.Join(", ", _validEvents));
return;
@ -2374,6 +2385,20 @@ namespace TShockAPI
}
}
private static void LanternsNight(CommandArgs args)
{
LanternNight.ToggleManualLanterns();
string msg = $" st{(LanternNight.LanternsUp ? "art" : "opp")}ed a lantern night.";
if (args.Silent)
{
args.Player.SendInfoMessage("You" + msg);
}
else
{
TSPlayer.All.SendInfoMessage(args.Player.Name + msg);
}
}
private static void ClearAnglerQuests(CommandArgs args)
{
if (args.Parameters.Count > 0)
@ -4874,7 +4899,7 @@ namespace TShockAPI
try
{
args.Player.SendTileSquare(boundaryPoint.X, boundaryPoint.Y, 1);
args.Player.SendTileSquareCentered(boundaryPoint.X, boundaryPoint.Y, 1);
}
finally
{
@ -4888,7 +4913,7 @@ namespace TShockAPI
{
foreach (Point boundaryPoint in Utils.Instance.EnumerateRegionBoundaries(regionArea))
if ((boundaryPoint.X + boundaryPoint.Y & 1) == 0)
args.Player.SendTileSquare(boundaryPoint.X, boundaryPoint.Y, 1);
args.Player.SendTileSquareCentered(boundaryPoint.X, boundaryPoint.Y, 1);
Debug.Assert(boundaryHideTimer != null);
boundaryHideTimer.Dispose();
@ -5645,7 +5670,7 @@ namespace TShockAPI
private static void SyncLocalArea(CommandArgs args)
{
args.Player.SendTileSquare((int) args.Player.TileX, (int) args.Player.TileY, 32);
args.Player.SendTileSquareCentered(args.Player.TileX, args.Player.TileY, 32);
args.Player.SendWarningMessage("Sync'd!");
return;
}
@ -6524,7 +6549,7 @@ namespace TShockAPI
}
if (args.Parameters.Count == 1)
{
args.Player.SendTileSquare(x - 2, y - 20, 25);
args.Player.SendTileSquareCentered(x - 2, y - 20, 25);
args.Player.SendSuccessMessage("Tried to grow a " + name + ".");
}
}

View file

@ -136,6 +136,7 @@ namespace TShockAPI
{ PacketTypes.Teleport, HandleTeleport },
{ PacketTypes.PlayerHealOther, HandleHealOther },
{ PacketTypes.CatchNPC, HandleCatchNpc },
{ PacketTypes.ReleaseNPC, HandleReleaseNpc },
{ PacketTypes.TeleportationPotion, HandleTeleportationPotion },
{ PacketTypes.CompleteAnglerQuest, HandleCompleteAnglerQuest },
{ PacketTypes.NumberOfAnglerQuestsCompleted, HandleNumberOfAnglerQuestsCompleted },
@ -1676,6 +1677,56 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// The ReleaseNPC event arguments
/// </summary>
public class ReleaseNpcEventArgs : GetDataHandledEventArgs
{
/// <summary>
/// The X value of where NPC released
/// </summary>
public int X { get; set; }
/// <summary>
/// The Y value of where NPC released
/// </summary>
public int Y { get; set; }
/// <summary>
/// The NPC Type that player release
/// </summary>
public short Type { get; set; }
/// <summary>
/// The NPC release style
/// </summary>
public byte Style { get; set; }
}
/// <summary>
/// Called when player release a NPC, for checking critter released from item.
/// </summary>
public static HandlerList<ReleaseNpcEventArgs> ReleaseNPC = new HandlerList<ReleaseNpcEventArgs>();
private static bool OnReleaseNpc(TSPlayer player, MemoryStream data, int _x, int _y, short _type, byte _style)
{
if (ReleaseNPC == null)
{
return false;
}
var args = new ReleaseNpcEventArgs
{
Player = player,
Data = data,
X = _x,
Y = _y,
Type = _type,
Style = _style
};
ReleaseNPC.Invoke(null, args);
return args.Handled;
}
/// <summary>The arguments to the PlaceObject hook.</summary>
public class PlaceObjectEventArgs : GetDataHandledEventArgs
{
@ -3549,6 +3600,11 @@ namespace TShockAPI
return true;
}
bool hasPaintSprayerAbilities(Item item) =>
item != null
&& item.stack > 0
&& (item.type == ItemID.PaintSprayer || item.type == ItemID.ArchitectGizmoPack);
// Not selecting paintbrush or paint scraper or the spectre versions? Hacking.
if (args.Player.SelectedItem.type != ItemID.PaintRoller &&
args.Player.SelectedItem.type != ItemID.PaintScraper &&
@ -3556,8 +3612,8 @@ namespace TShockAPI
args.Player.SelectedItem.type != ItemID.SpectrePaintRoller &&
args.Player.SelectedItem.type != ItemID.SpectrePaintScraper &&
args.Player.SelectedItem.type != ItemID.SpectrePaintbrush &&
!args.Player.Accessories.Any(i => i != null && i.stack > 0 &&
(i.type == ItemID.PaintSprayer || i.type == ItemID.ArchitectGizmoPack)))
!args.Player.Accessories.Any(hasPaintSprayerAbilities) &&
!args.Player.Inventory.Any(hasPaintSprayerAbilities))
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandlePaintTile rejected select consistency {0}", args.Player.Name);
args.Player.SendData(PacketTypes.PaintTile, "", x, y, Main.tile[x, y].color());
@ -3720,10 +3776,31 @@ namespace TShockAPI
NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcID);
return true;
}
if(args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleCatchNpc rejected catch npc {0}", args.Player.Name);
return true;
}
return false;
}
private static bool HandleReleaseNpc(GetDataHandlerArgs args)
{
var x = args.Data.ReadInt32();
var y = args.Data.ReadInt32();
var type = args.Data.ReadInt16();
var style = args.Data.ReadInt8();
if (OnReleaseNpc(args.Player, args.Data, x, y, type, style))
{
return true;
}
return false;
}
private static bool HandleTeleportationPotion(GetDataHandlerArgs args)
{
var type = args.Data.ReadByte();
@ -3818,7 +3895,7 @@ namespace TShockAPI
if (TShock.TileBans.TileIsBanned((short)TileID.LogicSensor, args.Player))
{
args.Player.SendTileSquare(x, y, 1);
args.Player.SendTileSquareCentered(x, y, 1);
args.Player.SendErrorMessage("You do not have permission to place Logic Sensors.");
return true;
}

View file

@ -199,7 +199,7 @@ namespace TShockAPI
{
if (args.Player.TPlayer.autoActuator && DataModel.ItemIsBanned("Actuator", args.Player))
{
args.Player.SendTileSquare(args.X, args.Y, 1);
args.Player.SendTileSquareCentered(args.X, args.Y, 1);
args.Player.SendErrorMessage("You do not have permission to place actuators.");
args.Handled = true;
return;
@ -207,7 +207,7 @@ namespace TShockAPI
if (DataModel.ItemIsBanned(EnglishLanguage.GetItemNameById(args.Player.SelectedItem.netID), args.Player))
{
args.Player.SendTileSquare(args.X, args.Y, 4);
args.Player.SendTileSquareCentered(args.X, args.Y, 4);
args.Handled = true;
return;
}

View file

@ -307,6 +307,9 @@ namespace TShockAPI
[Description("User can use the 'rain' subcommand of the 'worldevent' command")]
public static readonly string managerainevent = "tshock.world.events.rain";
[Description("User can use the 'lanternsnight' subcommand of the 'worldevent' command")]
public static readonly string managelanternsnightevent = "tshock.world.events.lanternsnight";
[Description("User can change expert state.")]
public static readonly string toggleexpert = "tshock.world.toggleexpert";

View file

@ -53,5 +53,5 @@ using System.Runtime.InteropServices;
// Also, be sure to release on github with the exact assembly version tag as below
// so that the update manager works correctly (via the Github releases api and mimic)
[assembly: AssemblyVersion("4.5.12")]
[assembly: AssemblyFileVersion("4.5.12")]
[assembly: AssemblyVersion("4.5.13")]
[assembly: AssemblyFileVersion("4.5.13")]

View file

@ -171,7 +171,7 @@ namespace TShockAPI
}
// Revert all tile changes and handle the event
player.SendTileSquare(e.X, e.Y, 4);
player.SendTileSquareCentered(e.X, e.Y, 4);
e.Handled = true;
}
@ -190,7 +190,7 @@ namespace TShockAPI
player.AwaitingTempPoint = 0;
// Revert all tile changes and handle the event
player.SendTileSquare(e.X, e.Y, 4);
player.SendTileSquareCentered(e.X, e.Y, 4);
e.Handled = true;
}

View file

@ -898,6 +898,18 @@ namespace TShockAPI
}
}
/// <summary>
/// Gets the player's inventory (first 5 rows)
/// </summary>
public IEnumerable<Item> Inventory
{
get
{
for (int i = 0; i < 50; i++)
yield return TPlayer.inventory[i];
}
}
/// <summary>
/// Gets the player's accessories.
/// </summary>
@ -1215,7 +1227,7 @@ namespace TShockAPI
y = 992;
}
SendTileSquare((int)(x / 16), (int)(y / 16), 15);
SendTileSquareCentered((int)(x / 16), (int)(y / 16), 15);
TPlayer.Teleport(new Vector2(x, y), style);
NetMessage.SendData((int)PacketTypes.Teleport, -1, -1, NetworkText.Empty, 0, TPlayer.whoAmI, x, y, style);
return true;
@ -1297,11 +1309,27 @@ namespace TShockAPI
/// <param name="y">The y coordinate to send.</param>
/// <param name="size">The size square set of tiles to send.</param>
/// <returns>true if the tile square was sent successfully, else false</returns>
[Obsolete("This method may not send tiles the way you would expect it to. The (x,y) coordinates are the top left corner of the tile square, switch to " + nameof(SendTileSquareCentered) + " if you wish for the coordindates to be the center of the square.")]
public virtual bool SendTileSquare(int x, int y, int size = 10)
{
return SendTileRect((short)x, (short)y, (byte)size, (byte)size);
}
/// <summary>
/// Sends a tile square at a center location with a given size.
/// Typically used to revert changes by Bouncer through sending the
/// "old" version of modified data back to a client.
/// Prevents desync issues.
/// </summary>
/// <param name="x">The x coordinates of the center of the square.</param>
/// <param name="y">The y coordinates of the center of the square.</param>
/// <param name="size">The size square set of tiles to send.</param>
/// <returns>true if the tile square was sent successfully, else false</returns>
public virtual bool SendTileSquareCentered(int x, int y, byte size = 10)
{
return SendTileRect((short)(x - (size / 2)), (short)(y - (size / 2)), size, size);
}
/// <summary>
/// Sends a rectangle of tiles at a location with the given length and width.
/// </summary>
@ -1336,7 +1364,7 @@ namespace TShockAPI
public bool GiveItemCheck(int type, string name, int stack, int prefix = 0)
{
if ((TShock.ItemBans.DataModel.ItemIsBanned(name) && TShock.Config.Settings.PreventBannedItemSpawn) &&
(TShock.ItemBans.DataModel.ItemIsBanned(name, this) || !TShock.Config.Settings.AllowAllowedGroupsToSpawnBannedItems))
(TShock.ItemBans.DataModel.ItemIsBanned(name, this) || !TShock.Config.Settings.AllowAllowedGroupsToSpawnBannedItems))
return false;
GiveItem(type, stack, prefix);

View file

@ -190,7 +190,7 @@ namespace TShockAPI
// Send all players updated tile squares
foreach (Vector2 coords in tiles.Keys)
{
All.SendTileSquare((int)coords.X, (int)coords.Y, 3);
All.SendTileSquareCentered((int)coords.X, (int)coords.Y, 3);
}
}

View file

@ -58,7 +58,7 @@ namespace TShockAPI
/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
/// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary>
public static readonly string VersionCodename = "Herrscher of Logic";
public static readonly string VersionCodename = "Let us know if you're using this on raspberry pi or we might drop support for it";
/// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary>
public static string SavePath = "tshock";