OnUpdateNPCHome now uses GetDataHandledEventArgs.
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1 changed files with 4 additions and 5 deletions
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@ -1016,10 +1016,8 @@ namespace TShockAPI
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/// <summary>
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/// <summary>
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/// For use in a NPCHome event
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/// For use in a NPCHome event
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/// </summary>
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/// </summary>
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public class NPCHomeChangeEventArgs : HandledEventArgs
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public class NPCHomeChangeEventArgs : GetDataHandledEventArgs
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{
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{
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/// <summary>The TSPlayer that caused the event.</summary>
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public TSPlayer Player { get; set; }
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/// <summary>
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/// <summary>
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/// The Terraria playerID of the player
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/// The Terraria playerID of the player
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/// </summary>
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/// </summary>
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@ -1042,7 +1040,7 @@ namespace TShockAPI
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/// </summary>
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/// </summary>
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public static HandlerList<NPCHomeChangeEventArgs> NPCHome = new HandlerList<NPCHomeChangeEventArgs>();
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public static HandlerList<NPCHomeChangeEventArgs> NPCHome = new HandlerList<NPCHomeChangeEventArgs>();
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private static bool OnUpdateNPCHome(TSPlayer player, short id, short x, short y, byte homeless)
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private static bool OnUpdateNPCHome(TSPlayer player, MemoryStream data, short id, short x, short y, byte homeless)
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{
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{
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if (NPCHome == null)
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if (NPCHome == null)
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return false;
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return false;
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@ -1050,6 +1048,7 @@ namespace TShockAPI
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var args = new NPCHomeChangeEventArgs
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var args = new NPCHomeChangeEventArgs
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{
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{
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Player = player,
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Player = player,
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Data = data,
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ID = id,
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ID = id,
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X = x,
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X = x,
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Y = y,
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Y = y,
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@ -2627,7 +2626,7 @@ namespace TShockAPI
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var y = args.Data.ReadInt16();
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var y = args.Data.ReadInt16();
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var homeless = args.Data.ReadInt8();
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var homeless = args.Data.ReadInt8();
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if (OnUpdateNPCHome(args.Player, id, x, y, homeless))
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if (OnUpdateNPCHome(args.Player, args.Data, id, x, y, homeless))
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return true;
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return true;
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if (!args.Player.HasPermission(Permissions.movenpc))
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if (!args.Player.HasPermission(Permissions.movenpc))
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