diff --git a/TShockAPI/Commands.cs b/TShockAPI/Commands.cs index 615576c5..6c601e16 100755 --- a/TShockAPI/Commands.cs +++ b/TShockAPI/Commands.cs @@ -512,11 +512,11 @@ namespace TShockAPI AllowServer = false, HelpText = "Sets the world's spawn point to your location." }); - add(new Command(Permissions.worldspawn, SetDungeon, "setdungeon") - { - AllowServer = false, - HelpText = "Sets the dungeon's position to your location." - }); + add(new Command(Permissions.worldspawn, SetDungeon, "setdungeon") + { + AllowServer = false, + HelpText = "Sets the dungeon's position to your location." + }); add(new Command(Permissions.worldsettle, Settle, "settle") { HelpText = "Forces all liquids to update immediately." @@ -3617,13 +3617,13 @@ namespace TShockAPI args.Player.SendSuccessMessage("Spawn has now been set at your location."); } - private static void SetDungeon(CommandArgs args) - { - Main.dungeonX = args.Player.TileX + 1; - Main.dungeonY = args.Player.TileY + 3; - SaveManager.Instance.SaveWorld(false); - args.Player.SendSuccessMessage("The dungeon's position has now been set at your location."); - } + private static void SetDungeon(CommandArgs args) + { + Main.dungeonX = args.Player.TileX + 1; + Main.dungeonY = args.Player.TileY + 3; + SaveManager.Instance.SaveWorld(false); + args.Player.SendSuccessMessage("The dungeon's position has now been set at your location."); + } private static void Reload(CommandArgs args) {