Fix grammar, explicitly state that we need this check
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parent
f4fa624936
commit
ee776b7e60
2 changed files with 4 additions and 3 deletions
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@ -2298,7 +2298,7 @@ namespace TShockAPI
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if (TShock.Itembans.ItemIsBanned(itemName, args.Player))
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if (TShock.Itembans.ItemIsBanned(itemName, args.Player))
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{
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{
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control[5] = false;
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control[5] = false;
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args.Player.Disable("Using banned item ({0})".SFormat(itemName));
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args.Player.Disable("using a banned item ({0})".SFormat(itemName));
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args.Player.SendErrorMessage("You cannot use {0} on this server. Your actions are being ignored.", itemName);
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args.Player.SendErrorMessage("You cannot use {0} on this server. Your actions are being ignored.", itemName);
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}
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}
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@ -2606,7 +2606,7 @@ namespace TShockAPI
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if (TShock.Config.BanOnHardcoreDeath)
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if (TShock.Config.BanOnHardcoreDeath)
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{
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{
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if (!TShock.Utils.Ban(args.Player, TShock.Config.HardcoreBanReason, false, "hardcore-death"))
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if (!TShock.Utils.Ban(args.Player, TShock.Config.HardcoreBanReason, false, "hardcore-death"))
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TShock.Utils.ForceKick(args.Player, "Death results in a ban, but can't ban you.", true);
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TShock.Utils.ForceKick(args.Player, "Death results in a ban, but you are immune to bans.", true);
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}
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}
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else
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else
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{
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{
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@ -2801,7 +2801,7 @@ namespace TShockAPI
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if (TShock.Config.BanOnMediumcoreDeath)
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if (TShock.Config.BanOnMediumcoreDeath)
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{
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{
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if (!TShock.Utils.Ban(args.Player, TShock.Config.MediumcoreBanReason, false, "mediumcore-death"))
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if (!TShock.Utils.Ban(args.Player, TShock.Config.MediumcoreBanReason, false, "mediumcore-death"))
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TShock.Utils.ForceKick(args.Player, "Death results in a ban, but can't ban you.", true);
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TShock.Utils.ForceKick(args.Player, "Death results in a ban, but you are immune to bans.", true);
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}
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}
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else
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else
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{
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{
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@ -871,6 +871,7 @@ namespace TShockAPI
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}
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}
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player.IgnoreActionsForCheating = check;
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player.IgnoreActionsForCheating = check;
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check = "none";
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check = "none";
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// Please don't remove this for the time being; without it, players wearing banned equipment will only get debuffed once
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foreach (Item item in player.TPlayer.armor)
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foreach (Item item in player.TPlayer.armor)
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{
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{
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if (Itembans.ItemIsBanned(item.name, player))
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if (Itembans.ItemIsBanned(item.name, player))
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