From f50aba8ba65eaadafef80917a1160ece43aee625 Mon Sep 17 00:00:00 2001 From: moisterrific <57187883+moisterrific@users.noreply.github.com> Date: Fri, 10 Jan 2020 17:55:49 -0500 Subject: [PATCH] Fix for Vortex armor set stealth flicker bug tests on my end showed it fixed, plz confirm as well --- TShockAPI/GetDataHandlers.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index 6971ca65..e663af32 100644 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -2103,6 +2103,8 @@ namespace TShockAPI if (pulley[3]) args.TPlayer.vortexStealthActive = true; + else + args.TPlayer.vortexStealthActive = false; args.TPlayer.gravDir = pulley[4] ? 1f : -1f;