Consistently use TilePlacementValid and SendTileSquare in Bouncer.
There are 3 different ways Bouncer uses these: - Not checking `TilePlacementValid` at all. - Checking `TilePlacementValid`, rejecting, but then doing a `SendTileSquare` to that player. - Checking `TilePlacementValid`, rejecting. _(this is what we should always be doing)_ Not checking `TilePlacementValid` can allow for placement outside of the world (unknown results), and checking `TilePlacementValid` and sending a `SendTileSquare` on rejection causes the server to try to frame that square. In the case of invalid coordinates (negative), framing takes much longer than expected.
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@ -29,6 +29,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Correct rejection message in LandGolfBallInCupHandler to output the proper expected player id. (@drunderscore)
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* Clarified the error mesage that the console is presented if a rate-limit is reached over REST to indicate that "tokens" actually refers to rate-limit tokens, and not auth tokens, and added a hint as to what config setting determines this. (@hakusaro, @patsore)
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* Fixed an issue where, when the console was redirected, input was disabled and commands didn't work, in TSAPI. You can now pass `-disable-commands` to disable the input thread, but by default, it will be enabled. Fixes [#1450](https://github.com/Pryaxis/TShock/issues/1450). (@DeathCradle, @QuiCM)
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* Properly sanitize packet tile coordinates that coulbe used to DoS attack a server. This was assigned [GHSA-jq4j-v8pr-jv7j](https://github.com/Pryaxis/TShock/security/advisories/GHSA-jq4j-v8pr-jv7j). (@drunderscore)
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## TShock 4.5.4
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* Fixed ridiculous typo in `GetDataHandlers` which caused TShock to read the wrong field in the packet for `usingBiomeTorches`. (@hakusaro, @Arthri)
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