Add HealOtherPlayer hook; integrate with Bouncer

This commit is contained in:
Lucas Nicodemus 2017-12-05 11:59:27 -07:00
parent 0d2d50b3de
commit f065e99a0e
2 changed files with 78 additions and 21 deletions

View file

@ -49,6 +49,46 @@ namespace TShockAPI
// Setup hooks // Setup hooks
GetDataHandlers.SendTileSquare.Register(OnSendTileSquare); GetDataHandlers.SendTileSquare.Register(OnSendTileSquare);
GetDataHandlers.HealOtherPlayer.Register(OnHealOtherPlayer);
}
/// <summary>OnHealOtherPlayer - The handler for the HealOther events in Bouncer</summary>
/// <param name="sender">sender</param>
/// <param name="args">args</param>
internal void OnHealOtherPlayer(object sender, GetDataHandlers.HealOtherPlayerEventArgs args)
{
short amount = args.Amount;
byte plr = args.TargetPlayerIndex;
if (amount <= 0 || Main.player[plr] == null || !Main.player[plr].active)
{
args.Handled = true;
return;
}
if (amount > TShock.Config.MaxDamage * 0.2)
{
args.Player.Disable("HealOtherPlayer cheat attempt!", DisableFlags.WriteToLogAndConsole);
args.Handled = true;
return;
}
if (args.Player.HealOtherThreshold > TShock.Config.HealOtherThreshold)
{
args.Player.Disable("Reached HealOtherPlayer threshold.", DisableFlags.WriteToLogAndConsole);
args.Handled = true;
return;
}
if (TShock.CheckIgnores(args.Player) || (DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
{
args.Handled = true;
return;
}
args.Player.HealOtherThreshold++;
args.Handled = false;
return;
} }
/// <summary>OnSendTileSquare - The handler for SendTileSquare events in Bouncer</summary> /// <summary>OnSendTileSquare - The handler for SendTileSquare events in Bouncer</summary>

View file

@ -532,6 +532,43 @@ namespace TShockAPI
return false; return false;
} }
/// <summary>HandledEventArgs - The event args object for the HealOtherPlayer event</summary>
public class HealOtherPlayerEventArgs : HandledEventArgs
{
/// <summary>Player - The TSPlayer object that caused the event</summary>
public TSPlayer Player { get; set; }
/// <summary>TargetPlayerIndex - The Terraria player index of the target player</summary>
public byte TargetPlayerIndex { get; set; }
/// <summary>Amount - The amount to heal by</summary>
public short Amount { get; set; }
}
/// <summary>HealOtherPlayer - When a player heals another player</summary>
public static HandlerList<HealOtherPlayerEventArgs> HealOtherPlayer;
/// <summary>OnHealOtherPlayer - Fires the HealOtherPlayer event</summary>
/// <param name="player">player - The TSPlayer that started the event</param>
/// <param name="targetPlayerIndex">targetPlayerIndex - The Terraria player index that the event targets</param>
/// <param name="amount">amount - The amount to heal</param>
/// <returns>bool</returns>
private static bool OnHealOtherPlayer(TSPlayer player, byte targetPlayerIndex, short amount)
{
if (HealOtherPlayer == null)
return false;
var args = new HealOtherPlayerEventArgs
{
Player = player,
TargetPlayerIndex = targetPlayerIndex,
Amount = amount,
};
HealOtherPlayer.Invoke(null, args);
return args.Handled;
}
/// <summary> /// <summary>
/// For use in a SendTileSquare event /// For use in a SendTileSquare event
/// </summary> /// </summary>
@ -1312,29 +1349,9 @@ namespace TShockAPI
byte plr = args.Data.ReadInt8(); byte plr = args.Data.ReadInt8();
short amount = args.Data.ReadInt16(); short amount = args.Data.ReadInt16();
if (amount <= 0 || Main.player[plr] == null || !Main.player[plr].active) if (OnHealOtherPlayer(args.Player, plr, amount))
{
return true; return true;
}
if (amount > TShock.Config.MaxDamage * 0.2)
{
args.Player.Disable("HealOtherPlayer cheat attempt!", DisableFlags.WriteToLogAndConsole);
return true;
}
if (args.Player.HealOtherThreshold > TShock.Config.HealOtherThreshold)
{
args.Player.Disable("Reached HealOtherPlayer threshold.", DisableFlags.WriteToLogAndConsole);
return true;
}
if (TShock.CheckIgnores(args.Player) || (DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
{
return true;
}
args.Player.HealOtherThreshold++;
return false; return false;
} }