Add HealOtherPlayer hook; integrate with Bouncer
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2 changed files with 78 additions and 21 deletions
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@ -49,6 +49,46 @@ namespace TShockAPI
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// Setup hooks
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GetDataHandlers.SendTileSquare.Register(OnSendTileSquare);
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GetDataHandlers.HealOtherPlayer.Register(OnHealOtherPlayer);
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}
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/// <summary>OnHealOtherPlayer - The handler for the HealOther events in Bouncer</summary>
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/// <param name="sender">sender</param>
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/// <param name="args">args</param>
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internal void OnHealOtherPlayer(object sender, GetDataHandlers.HealOtherPlayerEventArgs args)
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{
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short amount = args.Amount;
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byte plr = args.TargetPlayerIndex;
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if (amount <= 0 || Main.player[plr] == null || !Main.player[plr].active)
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{
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args.Handled = true;
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return;
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}
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if (amount > TShock.Config.MaxDamage * 0.2)
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{
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args.Player.Disable("HealOtherPlayer cheat attempt!", DisableFlags.WriteToLogAndConsole);
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args.Handled = true;
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return;
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}
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if (args.Player.HealOtherThreshold > TShock.Config.HealOtherThreshold)
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{
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args.Player.Disable("Reached HealOtherPlayer threshold.", DisableFlags.WriteToLogAndConsole);
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args.Handled = true;
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return;
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}
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if (TShock.CheckIgnores(args.Player) || (DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
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{
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args.Handled = true;
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return;
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}
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args.Player.HealOtherThreshold++;
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args.Handled = false;
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return;
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}
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/// <summary>OnSendTileSquare - The handler for SendTileSquare events in Bouncer</summary>
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@ -532,6 +532,43 @@ namespace TShockAPI
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return false;
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}
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/// <summary>HandledEventArgs - The event args object for the HealOtherPlayer event</summary>
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public class HealOtherPlayerEventArgs : HandledEventArgs
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{
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/// <summary>Player - The TSPlayer object that caused the event</summary>
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public TSPlayer Player { get; set; }
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/// <summary>TargetPlayerIndex - The Terraria player index of the target player</summary>
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public byte TargetPlayerIndex { get; set; }
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/// <summary>Amount - The amount to heal by</summary>
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public short Amount { get; set; }
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}
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/// <summary>HealOtherPlayer - When a player heals another player</summary>
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public static HandlerList<HealOtherPlayerEventArgs> HealOtherPlayer;
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/// <summary>OnHealOtherPlayer - Fires the HealOtherPlayer event</summary>
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/// <param name="player">player - The TSPlayer that started the event</param>
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/// <param name="targetPlayerIndex">targetPlayerIndex - The Terraria player index that the event targets</param>
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/// <param name="amount">amount - The amount to heal</param>
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/// <returns>bool</returns>
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private static bool OnHealOtherPlayer(TSPlayer player, byte targetPlayerIndex, short amount)
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{
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if (HealOtherPlayer == null)
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return false;
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var args = new HealOtherPlayerEventArgs
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{
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Player = player,
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TargetPlayerIndex = targetPlayerIndex,
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Amount = amount,
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};
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HealOtherPlayer.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a SendTileSquare event
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/// </summary>
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@ -1312,29 +1349,9 @@ namespace TShockAPI
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byte plr = args.Data.ReadInt8();
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short amount = args.Data.ReadInt16();
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if (amount <= 0 || Main.player[plr] == null || !Main.player[plr].active)
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{
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if (OnHealOtherPlayer(args.Player, plr, amount))
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return true;
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}
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if (amount > TShock.Config.MaxDamage * 0.2)
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{
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args.Player.Disable("HealOtherPlayer cheat attempt!", DisableFlags.WriteToLogAndConsole);
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return true;
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}
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if (args.Player.HealOtherThreshold > TShock.Config.HealOtherThreshold)
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{
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args.Player.Disable("Reached HealOtherPlayer threshold.", DisableFlags.WriteToLogAndConsole);
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return true;
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}
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if (TShock.CheckIgnores(args.Player) || (DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
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{
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return true;
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}
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args.Player.HealOtherThreshold++;
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return false;
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}
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