Remove Utils.GetPlayers().
This is a public method that only has two uses in TShock and both of them are listing players to a player. A foreach isn't rocket science and this method was originally created just because there was no good object to iterate on (e.g., a TSPlayer array).
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3 changed files with 31 additions and 29 deletions
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@ -74,6 +74,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Removed `Utils.GetPlayerIP()`. (@hakusaro)
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* Moved `Utils.Ban()` to `TSPlayer.Ban()`. (@hakusaro)
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* Moved `Utils.SendMultipleMatchError()` to `TSPlayer.SendMultipleMatchError`. (@hakusaro)
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* Removed `Utils.GetPlayers()`. Iterate over the TSPlayers on the server and make your own list.
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## TShock 4.3.25
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* Fixed a critical exploit in the Terraria protocol that could cause massive unpreventable world corruption as well as a number of other problems. Thanks to @bartico6 for reporting. Fixed by the efforts of @QuiCM, @hakusaro, and tips in the right directioon from @bartico6.
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@ -4820,8 +4820,26 @@ namespace TShockAPI
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}
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args.Player.SendSuccessMessage("Online Players ({0}/{1})", TShock.Players.Length, TShock.Config.MaxSlots);
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var players = new List<string>();
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foreach (TSPlayer ply in TShock.Players)
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{
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if (ply != null && ply.Active)
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{
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if (displayIdsRequested)
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{
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players.Add(String.Format("{0} (ID: {1}{2})", ply.Name, ply.Index, ply.Account != null ? ", ID: " + ply.Account.ID : ""));
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}
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else
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{
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players.Add(ply.Name);
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}
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}
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}
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PaginationTools.SendPage(
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args.Player, pageNumber, PaginationTools.BuildLinesFromTerms(TShock.Utils.GetPlayers(displayIdsRequested)),
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args.Player, pageNumber, PaginationTools.BuildLinesFromTerms(players),
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new PaginationTools.Settings
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{
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IncludeHeader = false,
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@ -69,33 +69,6 @@ namespace TShockAPI
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return mess.Split(':')[0];
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}
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/// <summary>
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/// Returns a list of current players on the server
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/// </summary>
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/// <param name="includeIDs">bool includeIDs - whether or not the string of each player name should include ID data</param>
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/// <returns>List of strings with names</returns>
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public List<string> GetPlayers(bool includeIDs)
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{
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var players = new List<string>();
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foreach (TSPlayer ply in TShock.Players)
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{
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if (ply != null && ply.Active)
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{
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if (includeIDs)
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{
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players.Add(String.Format("{0} (IX: {1}{2})", ply.Name, ply.Index, ply.Account != null ? ", ID: " + ply.Account.ID : ""));
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}
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else
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{
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players.Add(ply.Name);
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}
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}
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}
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return players;
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}
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/// <summary>
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/// It's a clamp function
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/// </summary>
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@ -549,8 +522,18 @@ namespace TShockAPI
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continue;
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}
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var players = new List<string>();
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foreach (TSPlayer ply in TShock.Players)
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{
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if (ply != null && ply.Active)
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{
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players.Add(ply.Name);
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}
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}
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foo = foo.Replace("%map%", (TShock.Config.UseServerName ? TShock.Config.ServerName : Main.worldName));
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foo = foo.Replace("%players%", String.Join(",", GetPlayers(false)));
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foo = foo.Replace("%players%", String.Join(",", players));
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player.SendMessage(foo, lineColor);
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}
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