Remove Utils.GetPlayers().
This is a public method that only has two uses in TShock and both of them are listing players to a player. A foreach isn't rocket science and this method was originally created just because there was no good object to iterate on (e.g., a TSPlayer array).
This commit is contained in:
parent
48393d60c7
commit
f06d1fd238
3 changed files with 31 additions and 29 deletions
|
|
@ -69,33 +69,6 @@ namespace TShockAPI
|
|||
return mess.Split(':')[0];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of current players on the server
|
||||
/// </summary>
|
||||
/// <param name="includeIDs">bool includeIDs - whether or not the string of each player name should include ID data</param>
|
||||
/// <returns>List of strings with names</returns>
|
||||
public List<string> GetPlayers(bool includeIDs)
|
||||
{
|
||||
var players = new List<string>();
|
||||
|
||||
foreach (TSPlayer ply in TShock.Players)
|
||||
{
|
||||
if (ply != null && ply.Active)
|
||||
{
|
||||
if (includeIDs)
|
||||
{
|
||||
players.Add(String.Format("{0} (IX: {1}{2})", ply.Name, ply.Index, ply.Account != null ? ", ID: " + ply.Account.ID : ""));
|
||||
}
|
||||
else
|
||||
{
|
||||
players.Add(ply.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return players;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// It's a clamp function
|
||||
/// </summary>
|
||||
|
|
@ -549,8 +522,18 @@ namespace TShockAPI
|
|||
continue;
|
||||
}
|
||||
|
||||
var players = new List<string>();
|
||||
|
||||
foreach (TSPlayer ply in TShock.Players)
|
||||
{
|
||||
if (ply != null && ply.Active)
|
||||
{
|
||||
players.Add(ply.Name);
|
||||
}
|
||||
}
|
||||
|
||||
foo = foo.Replace("%map%", (TShock.Config.UseServerName ? TShock.Config.ServerName : Main.worldName));
|
||||
foo = foo.Replace("%players%", String.Join(",", GetPlayers(false)));
|
||||
foo = foo.Replace("%players%", String.Join(",", players));
|
||||
|
||||
player.SendMessage(foo, lineColor);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue