Fix Main.rand not being initiated with UnifiedRandom
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1 changed files with 2 additions and 1 deletions
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@ -28,6 +28,7 @@ using System.Text;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using Terraria;
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using Terraria;
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using Terraria.ID;
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using Terraria.ID;
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using Terraria.Utilities;
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using TShockAPI.DB;
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using TShockAPI.DB;
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using BCrypt.Net;
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using BCrypt.Net;
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@ -1289,7 +1290,7 @@ namespace TShockAPI
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public void DumpProjectiles(string path)
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public void DumpProjectiles(string path)
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{
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{
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Main.rand = new Random();
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Main.rand = new UnifiedRandom();
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StringBuilder buffer = new StringBuilder();
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StringBuilder buffer = new StringBuilder();
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buffer.AppendLine("[block:parameters]").AppendLine("{").AppendLine(" \"data\": {");
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buffer.AppendLine("[block:parameters]").AppendLine("{").AppendLine(" \"data\": {");
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buffer.AppendLine(" \"h-0\": \"ID\",");
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buffer.AppendLine(" \"h-0\": \"ID\",");
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