Can now TP without bed (bed stays). Stops client crashing (hopefully)

This commit is contained in:
Twitchy 2011-06-30 16:12:49 +12:00
parent 80ca8509a3
commit f1b406fc3d
2 changed files with 31 additions and 17 deletions

View file

@ -696,8 +696,6 @@ namespace TShockAPI
if (args.Player.Teleport(Main.spawnTileX, Main.spawnTileY))
args.Player.SendMessage("Teleported to the map's spawnpoint.");
else
args.Player.SendMessage("Teleport unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red);
}
private static void TP(CommandArgs args)
@ -725,8 +723,6 @@ namespace TShockAPI
var plr = players[0];
if (args.Player.Teleport(plr.TileX, plr.TileY + 3))
args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name));
else
args.Player.SendMessage("Teleport unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red);
}
}
@ -762,8 +758,6 @@ namespace TShockAPI
plr.SendMessage(string.Format("You were teleported to {0}.", plr.Name));
args.Player.SendMessage(string.Format("You brought {0} here.", plr.Name));
}
else
args.Player.SendMessage("Teleport unavailable - Target player has spawn point set to Bed.", Color.Red);
}
}
@ -851,9 +845,6 @@ namespace TShockAPI
{
if (args.Player.Teleport((int)warp.X, (int)warp.Y + 3))
args.Player.SendMessage("Warped to " + warpName, Color.Yellow);
else
args.Player.SendMessage("Warp unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red);
}
else
{