Can now TP without bed (bed stays). Stops client crashing (hopefully)
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parent
80ca8509a3
commit
f1b406fc3d
2 changed files with 31 additions and 17 deletions
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@ -696,8 +696,6 @@ namespace TShockAPI
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if (args.Player.Teleport(Main.spawnTileX, Main.spawnTileY))
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args.Player.SendMessage("Teleported to the map's spawnpoint.");
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else
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args.Player.SendMessage("Teleport unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red);
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}
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private static void TP(CommandArgs args)
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@ -725,8 +723,6 @@ namespace TShockAPI
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var plr = players[0];
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if (args.Player.Teleport(plr.TileX, plr.TileY + 3))
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args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name));
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else
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args.Player.SendMessage("Teleport unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red);
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}
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}
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@ -762,8 +758,6 @@ namespace TShockAPI
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plr.SendMessage(string.Format("You were teleported to {0}.", plr.Name));
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args.Player.SendMessage(string.Format("You brought {0} here.", plr.Name));
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}
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else
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args.Player.SendMessage("Teleport unavailable - Target player has spawn point set to Bed.", Color.Red);
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}
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}
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@ -851,9 +845,6 @@ namespace TShockAPI
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{
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if (args.Player.Teleport((int)warp.X, (int)warp.Y + 3))
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args.Player.SendMessage("Warped to " + warpName, Color.Yellow);
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else
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args.Player.SendMessage("Warp unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red);
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}
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else
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{
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