Merge branch 'general-devel' into consistency-playeractive-patch
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f1b67f8602
13 changed files with 1106 additions and 1037 deletions
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@ -2659,9 +2659,12 @@ namespace TShockAPI
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* If the player was not specified, that is, the player index is -1, then it is definitely a custom cause, as you can only deal damage with a projectile or another player.
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* This is how everything else works. If an NPC is specified, its value is not -1, which is a custom cause.
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*
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* An exception to this is damage dealt by the Inferno potion to other players -- it is only identified by the other index value of 16,
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* even lacking a source player index.
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*
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* Checking whether this damage came from the player is necessary, because the damage from the player can come even when it is hit by a NPC
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*/
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if (TShock.Config.Settings.DisableCustomDeathMessages && id != args.Player.Index &&
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if (TShock.Config.Settings.DisableCustomDeathMessages && id != args.Player.Index && reason._sourceOtherIndex != 16 &&
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(reason._sourcePlayerIndex == -1 || reason._sourceNPCIndex != -1 || reason._sourceOtherIndex != -1 || reason._sourceCustomReason != null))
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{
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TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerDamage rejected custom death message from {0}", args.Player.Name));
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