Implement logic to store the data of a player when they join, and allow for a command to be run that will upload that data in place of their existing SSC data.

This commit is contained in:
DogooFalchion 2016-10-23 18:11:44 -04:00
parent 156df47777
commit f1ce158efd
4 changed files with 39 additions and 12 deletions

View file

@ -298,6 +298,11 @@ namespace TShockAPI
{
HelpText = "Saves all serverside characters."
});
add(new Command(Permissions.uploaddata, UploadJoinData, "uploadssc")
{
HelpText = "Upload the account information when you joined the server as your Server Side Character data.",
AllowServer = false
});
add(new Command(Permissions.settempgroup, TempGroup, "tempgroup")
{
HelpText = "Temporarily sets another player's group."
@ -1691,6 +1696,18 @@ namespace TShockAPI
args.Player.SendSuccessMessage("SSC of player \"{0}\" has been overriden.", matchedPlayer.Name);
}
private static void UploadJoinData(CommandArgs args)
{
if (TShock.CharacterDB.InsertSpecificPlayerData(args.Player, args.Player.DataWhenJoined)) {
args.Player.DataWhenJoined.RestoreCharacter(args.Player);
args.Player.SendSuccessMessage("Your Join Data has been uploaded to the server.");
}
else
{
args.Player.SendErrorMessage("Failed to upload your data, please find an admin.");
}
}
private static void ForceHalloween(CommandArgs args)
{
TShock.Config.ForceHalloween = !TShock.Config.ForceHalloween;

View file

@ -1506,6 +1506,8 @@ namespace TShockAPI
private static bool HandleConnecting(GetDataHandlerArgs args)
{
var user = TShock.Users.GetUserByName(args.Player.Name);
args.Player.DataWhenJoined = new PlayerData(args.Player);
args.Player.DataWhenJoined.CopyCharacter(args.Player);
if (user != null && !TShock.Config.DisableUUIDLogin)
{

View file

@ -88,6 +88,9 @@ namespace TShockAPI
[Description("User can save all the players SSI state.")]
public static readonly string savessc = "tshock.admin.savessi";
[Description("User can upload their joined character data as SSC data.")]
public static readonly string uploaddata = "tshock.ssc.upload";
[Description("User can elevate other users' groups temporarily.")]
public static readonly string settempgroup = "tshock.admin.tempgroup";

View file

@ -73,7 +73,7 @@ namespace TShockAPI
/// The amount of tiles that the player has killed in the last second.
/// </summary>
public int TileKillThreshold { get; set; }
/// <summary>
/// The amount of tiles the player has placed in the last second.
/// </summary>
@ -113,10 +113,10 @@ namespace TShockAPI
/// A system to delay Remembered Position Teleports a few seconds
/// </summary>
public int RPPending = 0;
public int sX = -1;
public int sY = -1;
/// <summary>
/// A queue of tiles destroyed by the player for reverting.
/// </summary>
@ -145,7 +145,7 @@ namespace TShockAPI
/// The player's temporary group. This overrides the user's actual group.
/// </summary>
public Group tempGroup = null;
public Timer tempGroupTimer;
private Group group = null;
@ -158,7 +158,7 @@ namespace TShockAPI
public int Index { get; protected set; }
/// <summary>
/// The last time the player changed their team or pvp status.
/// The last time the player changed their team or pvp status.
/// </summary>
public DateTime LastPvPTeamChange;
@ -175,7 +175,7 @@ namespace TShockAPI
/// <summary>
/// A list of command callbacks indexed by the command they need to do.
/// </summary>
public Dictionary<string, Action<object>> AwaitingResponse;
public Dictionary<string, Action<object>> AwaitingResponse;
public bool AwaitingName { get; set; }
@ -332,14 +332,14 @@ namespace TShockAPI
/// Spawn protection message cool down.
/// </summary>
public long SPm = 1;
/// <summary>
/// Permission to build message cool down.
/// </summary>
public long BPm = 1;
/// <summary>
/// The time in ms when the player has logged in.
/// The time in ms when the player has logged in.
/// </summary>
public long LoginMS;
@ -372,7 +372,7 @@ namespace TShockAPI
/// Contains data stored by plugins
/// </summary>
protected ConcurrentDictionary<string, object> data = new ConcurrentDictionary<string, object>();
/// <summary>
/// Whether the player is a real, human, player on the server.
/// </summary>
@ -591,6 +591,11 @@ namespace TShockAPI
}
}
/// <summary>
/// This contains the character data a player has when they join the server.
/// </summary>
public PlayerData DataWhenJoined { get; set; }
/// <summary>
/// Determines whether the player's storage contains the given key.
/// </summary>
@ -755,7 +760,7 @@ namespace TShockAPI
/// Spawns the player at his spawn point.
/// </summary>
public void Spawn()
{
{
if (this.sX > 0 && this.sY > 0)
{
Spawn(this.sX, this.sY);
@ -867,7 +872,7 @@ namespace TShockAPI
/// <returns>True or false, depending if the item passed the check or not.</returns>
public bool GiveItemCheck(int type, string name, int width, int height, int stack, int prefix = 0)
{
if ((TShock.Itembans.ItemIsBanned(name) && TShock.Config.PreventBannedItemSpawn) &&
if ((TShock.Itembans.ItemIsBanned(name) && TShock.Config.PreventBannedItemSpawn) &&
(TShock.Itembans.ItemIsBanned(name, this) || !TShock.Config.AllowAllowedGroupsToSpawnBannedItems))
return false;
@ -983,7 +988,7 @@ namespace TShockAPI
}
/// <summary>
/// Sends a message with the specified color.
/// Sends a message with the specified color.
/// </summary>
/// <param name="msg">The message.</param>
/// <param name="color">The message color.</param>