Implement logic to store the data of a player when they join, and allow for a command to be run that will upload that data in place of their existing SSC data.

This commit is contained in:
DogooFalchion 2016-10-23 18:11:44 -04:00
parent 156df47777
commit f1ce158efd
4 changed files with 39 additions and 12 deletions

View file

@ -298,6 +298,11 @@ namespace TShockAPI
{
HelpText = "Saves all serverside characters."
});
add(new Command(Permissions.uploaddata, UploadJoinData, "uploadssc")
{
HelpText = "Upload the account information when you joined the server as your Server Side Character data.",
AllowServer = false
});
add(new Command(Permissions.settempgroup, TempGroup, "tempgroup")
{
HelpText = "Temporarily sets another player's group."
@ -1691,6 +1696,18 @@ namespace TShockAPI
args.Player.SendSuccessMessage("SSC of player \"{0}\" has been overriden.", matchedPlayer.Name);
}
private static void UploadJoinData(CommandArgs args)
{
if (TShock.CharacterDB.InsertSpecificPlayerData(args.Player, args.Player.DataWhenJoined)) {
args.Player.DataWhenJoined.RestoreCharacter(args.Player);
args.Player.SendSuccessMessage("Your Join Data has been uploaded to the server.");
}
else
{
args.Player.SendErrorMessage("Failed to upload your data, please find an admin.");
}
}
private static void ForceHalloween(CommandArgs args)
{
TShock.Config.ForceHalloween = !TShock.Config.ForceHalloween;

View file

@ -1506,6 +1506,8 @@ namespace TShockAPI
private static bool HandleConnecting(GetDataHandlerArgs args)
{
var user = TShock.Users.GetUserByName(args.Player.Name);
args.Player.DataWhenJoined = new PlayerData(args.Player);
args.Player.DataWhenJoined.CopyCharacter(args.Player);
if (user != null && !TShock.Config.DisableUUIDLogin)
{

View file

@ -88,6 +88,9 @@ namespace TShockAPI
[Description("User can save all the players SSI state.")]
public static readonly string savessc = "tshock.admin.savessi";
[Description("User can upload their joined character data as SSC data.")]
public static readonly string uploaddata = "tshock.ssc.upload";
[Description("User can elevate other users' groups temporarily.")]
public static readonly string settempgroup = "tshock.admin.tempgroup";

View file

@ -591,6 +591,11 @@ namespace TShockAPI
}
}
/// <summary>
/// This contains the character data a player has when they join the server.
/// </summary>
public PlayerData DataWhenJoined { get; set; }
/// <summary>
/// Determines whether the player's storage contains the given key.
/// </summary>