Sub classes are ugly as hell.
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5 changed files with 140 additions and 145 deletions
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@ -28,79 +28,63 @@ using Terraria;
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namespace TShockAPI
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{
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public class Commands
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public delegate void CommandDelegate(CommandArgs args);
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public class CommandArgs : EventArgs
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{
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public delegate void CommandDelegate(CommandArgs args);
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public string Message { get; private set; }
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public TSPlayer Player { get; private set; }
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/// <summary>
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/// Parameters passed to the arguement. Does not include the command name.
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/// IE '/kick "jerk face"' will only have 1 argument
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/// </summary>
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public List<string> Parameters { get; private set; }
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public static List<Command> commands = new List<Command>();
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public struct CommandArgs
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public int PlayerID
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{
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public string Message;
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public int PlayerX;
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public int PlayerY;
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public int PlayerID;
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/// <summary>
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/// Parameters passed to the arguement. Does not include the command name.
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/// IE '/kick "jerk face"' will only have 1 argument
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/// </summary>
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public List<string> Parameters;
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public CommandArgs(string message, int x, int y, int id, List<string> args)
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{
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Message = message;
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PlayerX = x;
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PlayerY = y;
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PlayerID = id;
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Parameters = args;
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}
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get { return Player.Index; }
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}
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public class Command
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public CommandArgs(string message, TSPlayer ply, List<string> args)
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{
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private string name;
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private string permission;
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private CommandDelegate command;
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public Command(string cmdName, string permissionNeeded, CommandDelegate cmd)
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{
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name = cmdName;
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permission = permissionNeeded;
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command = cmd;
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}
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public bool Run(string msg, TSPlayer ply, List<string> parms)
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{
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if (!ply.Group.HasPermission(permission))
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{
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return false;
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}
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CommandArgs args = new CommandArgs();
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args.Message = msg;
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args.PlayerX = (int)ply.Player.position.X;
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args.PlayerY = (int)ply.Player.position.Y;
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args.PlayerID = ply.Index;
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args.Parameters = parms;
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command(args);
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return true;
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}
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public string Name()
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{
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return name;
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}
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public bool CanRun(TSPlayer ply)
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{
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if (!ply.Group.HasPermission(permission))
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{
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return false;
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}
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return true;
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}
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Message = message;
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Player = ply;
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Parameters = args;
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}
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}
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public class Command
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{
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public string Name { get; protected set; }
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private string permission;
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private CommandDelegate command;
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public Command(string cmdname, string permissionneeded, CommandDelegate cmd)
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{
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Name = cmdname;
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permission = permissionneeded;
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command = cmd;
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}
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public bool Run(string msg, TSPlayer ply, List<string> parms)
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{
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if (!ply.Group.HasPermission(permission))
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return false;
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command(new CommandArgs(msg, ply, parms));
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return true;
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}
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public bool CanRun(TSPlayer ply)
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{
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if (!ply.Group.HasPermission(permission))
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{
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return false;
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}
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return true;
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}
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}
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public static class Commands
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{
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public static List<Command> ChatCommands = new List<Command>();
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/// <summary>
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/// Parses a string of parameters into a list. Handles quotes.
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@ -186,53 +170,53 @@ namespace TShockAPI
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public static void InitCommands()
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{
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commands.Add(new Command("kick", "kick", Kick));
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commands.Add(new Command("ban", "ban", Ban));
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commands.Add(new Command("banip", "ban", BanIP));
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commands.Add(new Command("unban", "unban", UnBan));
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commands.Add(new Command("unbanip", "unbanip", UnBanIP));
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commands.Add(new Command("off", "maintenance", Off));
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commands.Add(new Command("off-nosave", "maintenance", OffNoSave));
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commands.Add(new Command("checkupdates", "maintenance", CheckUpdates));
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commands.Add(new Command("dropmeteor", "causeevents", DropMeteor));
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commands.Add(new Command("star", "causeevents", Star));
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commands.Add(new Command("bloodmoon", "causeevents", Bloodmoon));
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commands.Add(new Command("invade", "causeevents", Invade));
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commands.Add(new Command("eater", "spawnboss", Eater));
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commands.Add(new Command("eye", "spawnboss", Eye));
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commands.Add(new Command("skeletron", "spawnboss", Skeletron));
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commands.Add(new Command("hardcore", "spawnboss", Hardcore));
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commands.Add(new Command("spawnmob", "spawnmob", SpawnMob));
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commands.Add(new Command("home", "tp", Home));
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commands.Add(new Command("spawn", "tp", Spawn));
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commands.Add(new Command("tp", "tp", TP));
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commands.Add(new Command("tphere", "tp", TPHere));
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commands.Add(new Command("reload", "cfg", Reload));
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commands.Add(new Command("debug-config", "cfg", DebugConfiguration));
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commands.Add(new Command("password", "cfg", Password));
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commands.Add(new Command("save", "cfg", Save));
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commands.Add(new Command("maxspawns", "cfg", MaxSpawns));
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commands.Add(new Command("spawnrate", "cfg", SpawnRate));
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commands.Add(new Command("time", "cfg", Time));
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commands.Add(new Command("slap", "pvpfun", Slap));
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commands.Add(new Command("protectspawn", "editspawn", ProtectSpawn));
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commands.Add(new Command("help", "", Help));
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commands.Add(new Command("playing", "", Playing));
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commands.Add(new Command("online", "", Playing));
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commands.Add(new Command("who", "", Playing));
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commands.Add(new Command("auth", "", AuthToken));
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commands.Add(new Command("me", "", ThirdPerson));
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commands.Add(new Command("p", "", PartyChat));
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commands.Add(new Command("rules", "", Rules));
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commands.Add(new Command("antibuild", "editspawn", ToggleAntiBuild));
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ChatCommands.Add(new Command("kick", "kick", Kick));
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ChatCommands.Add(new Command("ban", "ban", Ban));
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ChatCommands.Add(new Command("banip", "ban", BanIP));
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ChatCommands.Add(new Command("unban", "unban", UnBan));
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ChatCommands.Add(new Command("unbanip", "unbanip", UnBanIP));
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ChatCommands.Add(new Command("off", "maintenance", Off));
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ChatCommands.Add(new Command("off-nosave", "maintenance", OffNoSave));
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ChatCommands.Add(new Command("checkupdates", "maintenance", CheckUpdates));
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ChatCommands.Add(new Command("dropmeteor", "causeevents", DropMeteor));
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ChatCommands.Add(new Command("star", "causeevents", Star));
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ChatCommands.Add(new Command("bloodmoon", "causeevents", Bloodmoon));
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ChatCommands.Add(new Command("invade", "causeevents", Invade));
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ChatCommands.Add(new Command("eater", "spawnboss", Eater));
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ChatCommands.Add(new Command("eye", "spawnboss", Eye));
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ChatCommands.Add(new Command("skeletron", "spawnboss", Skeletron));
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ChatCommands.Add(new Command("hardcore", "spawnboss", Hardcore));
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ChatCommands.Add(new Command("spawnmob", "spawnmob", SpawnMob));
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ChatCommands.Add(new Command("home", "tp", Home));
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ChatCommands.Add(new Command("spawn", "tp", Spawn));
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ChatCommands.Add(new Command("tp", "tp", TP));
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ChatCommands.Add(new Command("tphere", "tp", TPHere));
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ChatCommands.Add(new Command("reload", "cfg", Reload));
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ChatCommands.Add(new Command("debug-config", "cfg", DebugConfiguration));
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ChatCommands.Add(new Command("password", "cfg", Password));
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ChatCommands.Add(new Command("save", "cfg", Save));
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ChatCommands.Add(new Command("maxspawns", "cfg", MaxSpawns));
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ChatCommands.Add(new Command("spawnrate", "cfg", SpawnRate));
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ChatCommands.Add(new Command("time", "cfg", Time));
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ChatCommands.Add(new Command("slap", "pvpfun", Slap));
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ChatCommands.Add(new Command("protectspawn", "editspawn", ProtectSpawn));
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ChatCommands.Add(new Command("help", "", Help));
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ChatCommands.Add(new Command("playing", "", Playing));
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ChatCommands.Add(new Command("online", "", Playing));
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ChatCommands.Add(new Command("who", "", Playing));
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ChatCommands.Add(new Command("auth", "", AuthToken));
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ChatCommands.Add(new Command("me", "", ThirdPerson));
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ChatCommands.Add(new Command("p", "", PartyChat));
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ChatCommands.Add(new Command("rules", "", Rules));
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ChatCommands.Add(new Command("antibuild", "editspawn", ToggleAntiBuild));
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if (ConfigurationManager.DistributationAgent != "terraria-online")
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{
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commands.Add(new Command("kill", "kill", Kill));
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commands.Add(new Command("butcher", "cheat", Butcher));
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commands.Add(new Command("i", "cheat", Item));
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commands.Add(new Command("item", "cheat", Item));
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commands.Add(new Command("give", "cheat", Give));
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commands.Add(new Command("heal", "cheat", Heal));
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ChatCommands.Add(new Command("kill", "kill", Kill));
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ChatCommands.Add(new Command("butcher", "cheat", Butcher));
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ChatCommands.Add(new Command("i", "cheat", Item));
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ChatCommands.Add(new Command("item", "cheat", Item));
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ChatCommands.Add(new Command("give", "cheat", Give));
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ChatCommands.Add(new Command("heal", "cheat", Heal));
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}
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}
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@ -520,39 +504,31 @@ namespace TShockAPI
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public static void Eater(CommandArgs args)
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{
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int x = args.PlayerX;
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int y = args.PlayerY;
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int ply = args.PlayerID;
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Tools.NewNPC((int)ConfigurationManager.NPCList.WORLD_EATER, x, y, ply);
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Tools.NewNPC((int)ConfigurationManager.NPCList.WORLD_EATER, args.Player.X, args.Player.Y, ply);
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Tools.Broadcast(string.Format("{0} has spawned an eater of worlds!", Tools.FindPlayer(ply)));
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}
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public static void Eye(CommandArgs args)
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{
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int x = args.PlayerX;
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int y = args.PlayerY;
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int ply = args.PlayerID;
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Tools.NewNPC((int)ConfigurationManager.NPCList.EYE, x, y, ply);
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Tools.NewNPC((int)ConfigurationManager.NPCList.EYE, args.Player.X, args.Player.Y, ply);
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Tools.Broadcast(string.Format("{0} has spawned an eye!", Tools.FindPlayer(ply)));
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}
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public static void Skeletron(CommandArgs args)
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{
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int x = args.PlayerX;
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int y = args.PlayerY;
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int ply = args.PlayerID;
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Tools.NewNPC((int)ConfigurationManager.NPCList.SKELETRON, x, y, ply);
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Tools.NewNPC((int)ConfigurationManager.NPCList.SKELETRON, args.Player.X, args.Player.Y, ply);
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Tools.Broadcast(string.Format("{0} has spawned skeletron!", Tools.FindPlayer(ply)));
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}
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public static void Hardcore(CommandArgs args)
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{
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int x = args.PlayerX;
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int y = args.PlayerY;
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int ply = args.PlayerID;
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for (int i = 0; i <= 2; i++)
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{
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Tools.NewNPC(i, x, y, ply);
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Tools.NewNPC(i, args.Player.X, args.Player.Y, ply);
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}
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Tools.Broadcast(string.Format("{0} has spawned all 3 bosses!", Tools.FindPlayer(ply)));
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}
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@ -689,8 +665,6 @@ namespace TShockAPI
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return;
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}
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int x = args.PlayerX;
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int y = args.PlayerY;
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int type = -1;
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int amount = 1;
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@ -706,7 +680,7 @@ namespace TShockAPI
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{
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int npcid = -1;
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for (int i = 0; i < amount; i++)
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npcid = NPC.NewNPC(x, y, type, 0);
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npcid = NPC.NewNPC((int)args.Player.X, (int)args.Player.Y, type, 0);
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Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", Main.npc[npcid].name, amount));
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}
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else
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@ -746,8 +720,8 @@ namespace TShockAPI
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//Main.player[ply].inventory[i].SetDefaults(type);
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//Main.player[ply].inventory[i].stack = Main.player[ply].inventory[i].maxStack;
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int id = Terraria.Item.NewItem(0, 0, 0, 0, type, 1, true);
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Main.item[id].position.X = args.PlayerX;
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Main.item[id].position.Y = args.PlayerY;
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Main.item[id].position.X = args.Player.X;
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Main.item[id].position.Y = args.Player.Y;
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Main.item[id].stack = Main.item[id].maxStack;
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//TShock.SendDataAll(21, -1, "", id);
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NetMessage.SendData(21, -1, -1, "", id, 0f, 0f, 0f);
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@ -858,12 +832,12 @@ namespace TShockAPI
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}
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else
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{
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DropHearts(args.PlayerX, args.PlayerY, 20);
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DropHearts(args.Player.X, args.Player.Y, 20);
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Tools.SendMessage(adminplr, "You just got healed!");
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}
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}
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private static void DropHearts(int x, int y, int count)
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private static void DropHearts(float x, float y, int count)
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{
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for (int i = 0; i < count; i++)
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{
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@ -933,11 +907,11 @@ namespace TShockAPI
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if (args.Parameters.Count > 0)
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int.TryParse(args.Parameters[0], out page);
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List<Command> cmdlist = new List<Command>();
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for (int j = 0; j < commands.Count; j++)
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for (int j = 0; j < ChatCommands.Count; j++)
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{
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if (commands[j].CanRun(TShock.Players[ply]))
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if (ChatCommands[j].CanRun(TShock.Players[ply]))
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{
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cmdlist.Add(commands[j]);
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cmdlist.Add(ChatCommands[j]);
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}
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}
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var sb = new StringBuilder();
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@ -947,7 +921,7 @@ namespace TShockAPI
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{
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if (sb.Length != 0)
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sb.Append(", ");
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sb.Append("/").Append(cmdlist[j].Name());
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sb.Append("/").Append(cmdlist[j].Name);
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if (j == cmdlist.Count - 1)
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{
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Tools.SendMessage(ply, sb.ToString(), Color.Yellow);
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