Sub classes are ugly as hell.
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a6f168115a
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5 changed files with 140 additions and 145 deletions
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@ -215,14 +215,14 @@ namespace TShockAPI
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/// <param name="x">X coord of the desired npc</param>
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/// <param name="y">Y coord of the desired npc</param>
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/// <param name="target">int player that the npc targets</param>
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public static void NewNPC(int type, int x, int y, int target)
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public static void NewNPC(int type, float x, float y, int target)
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{
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switch (type)
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{
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case 0: //World Eater
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WorldGen.shadowOrbSmashed = true;
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WorldGen.shadowOrbCount = 3;
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int w = NPC.NewNPC(x, y, 13, 1);
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int w = NPC.NewNPC((int)x, (int)y, 13, 1);
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Main.npc[w].target = target;
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break;
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case 1: //Eye
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@ -231,7 +231,7 @@ namespace TShockAPI
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WorldGen.spawnEye = true;
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break;
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case 2: //Skeletron
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int enpeecee = NPC.NewNPC(x, y, 0x23, 0);
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int enpeecee = NPC.NewNPC((int)x, (int)y, 0x23, 0);
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Main.npc[enpeecee].netUpdate = true;
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break;
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}
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