Fixed GetData now logs exceptions as Terraria will swallow the exception.
Removed FindPlayer(int) Removed Tools.SendMessage Added TSPlayer.SendMessage to replace it Changed FindPlayer(string) now returns List<TSPlayer>
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5 changed files with 190 additions and 226 deletions
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@ -94,39 +94,18 @@ namespace TShockAPI
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/// <param name="msg">string message</param>
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public static void Broadcast(string msg)
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{
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Broadcast(msg, 0, 255, 0);
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Broadcast(msg, Color.Green);
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}
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public static void Broadcast(string msg, byte red, byte green, byte blue)
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{
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Broadcast(msg, new Color(red, green, blue));
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TSPlayer.All.SendMessage(msg, red, green, blue);
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Log.Info(string.Format("Broadcast: {0}", msg));
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}
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public static void Broadcast(string msg, Color color)
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{
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SendMessage(-1, msg, color);
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Log.Info(string.Format("Broadcast: {0}", msg));
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}
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/// <summary>
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/// Sends a message out to a single player
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/// </summary>
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/// <param name="ply">int socket thingy for the player from the server socket</param>
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/// <param name="msg">String message</param>
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public static void SendMessage(int ply, string msg, byte red, byte green, byte blue)
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{
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SendMessage(ply, msg, new Color(red, green, blue));
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}
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/// <summary>
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/// Sends a message out to a single player
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/// </summary>
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/// <param name="ply">int socket thingy for the player from the server socket</param>
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/// <param name="msg">String message</param>
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/// <param name="color">Float containing red, blue, and green color values</param>
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public static void SendMessage(int ply, string msg, Color color)
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{
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NetMessage.SendData(0x19, ply, -1, msg, 255, color.R, color.G, color.B);
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Broadcast(msg, color.R, color.G, color.B);
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}
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/// <summary>
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@ -144,20 +123,10 @@ namespace TShockAPI
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if (!TShock.Players[i].Group.HasPermission("logs"))
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continue;
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SendMessage(i, log, color);
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TShock.Players[i].SendMessage(log, color);
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}
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}
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/// <summary>
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/// Sends a green message to a player
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/// </summary>
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/// <param name="ply">int socket thingy for the player from the server socket</param>
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/// <param name="message">string message</param>
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public static void SendMessage(int ply, string message)
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{
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SendMessage(ply, message, 0, 255, 0);
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}
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/// <summary>
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/// The number of active players on the server.
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/// </summary>
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@ -180,34 +149,24 @@ namespace TShockAPI
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/// </summary>
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/// <param name="ply"></param>
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/// <returns></returns>
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public static List<int> FindPlayer(string ply)
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public static List<TSPlayer> FindPlayer(string ply)
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{
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var found = new List<int>();
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var found = new List<TSPlayer>();
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ply = ply.ToLower();
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for (int i = 0; i < Main.player.Length; i++)
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for (int i = 0; i < TShock.Players.Length; i++)
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{
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if (Main.player[i] == null)
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if (TShock.Players[i] == null)
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continue;
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string name = Main.player[i].name.ToLower();
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string name = TShock.Players[i].Name.ToLower();
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if (name.Equals(ply))
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return new List<int> { i };
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return new List<TSPlayer> { TShock.Players[i] };
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if (name.Contains(ply))
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found.Add(i);
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found.Add(TShock.Players[i]);
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}
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return found;
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}
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/// <summary>
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/// Gets the given player's name
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/// </summary>
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/// <param name="ply">int player</param>
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/// <returns>string name</returns>
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public static string FindPlayer(int ply)
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{
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return Main.player[ply] != null ? Main.player[ply].name : null;
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}
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/// <summary>
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/// Creates an NPC
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/// </summary>
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@ -362,7 +321,7 @@ namespace TShockAPI
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{
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try
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{
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SendMessage(ply, foo, (byte)Convert.ToInt32(pCc[0]), (byte)Convert.ToInt32(pCc[1]), (byte)Convert.ToInt32(pCc[2]));
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TShock.Players[ply].SendMessage(foo, (byte)Convert.ToInt32(pCc[0]), (byte)Convert.ToInt32(pCc[1]), (byte)Convert.ToInt32(pCc[2]));
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continue;
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}
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catch (Exception e)
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@ -371,7 +330,7 @@ namespace TShockAPI
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}
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}
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}
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SendMessage(ply, foo);
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TShock.Players[ply].SendMessage(foo);
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}
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tr.Close();
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}
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