Merge branch 'master' of github.com:TShock/TShock

This commit is contained in:
Shank 2011-06-08 03:44:48 -06:00
commit f3c30da22c

View file

@ -1,4 +1,6 @@
using System; using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Net; using System.Net;
using System.Text; using System.Text;
@ -214,6 +216,9 @@ namespace TShockAPI
if (!Netplay.serverSock[e.Msg.whoAmI].active || Netplay.serverSock[e.Msg.whoAmI].kill) if (!Netplay.serverSock[e.Msg.whoAmI].active || Netplay.serverSock[e.Msg.whoAmI].kill)
return true; return true;
if (Main.verboseNetplay)
Debug.WriteLine("{0:X} ({2}): {3} ({1:XX})", e.Msg.whoAmI, e.MsgID, Main.player[e.Msg.whoAmI].dead ? "dead " : "alive", MsgNames[e.MsgID]);
if (e.MsgID == 4) if (e.MsgID == 4)
{ {
var ban = Bans.GetBanByName(Main.player[e.Msg.whoAmI].name); var ban = Bans.GetBanByName(Main.player[e.Msg.whoAmI].name);
@ -862,15 +867,64 @@ namespace TShockAPI
public static bool HackedHealth(int ply) public static bool HackedHealth(int ply)
{ {
if (Main.player[ply].statManaMax > 200) return (Main.player[ply].statManaMax > 200) ||
return true; (Main.player[ply].statMana > 200) ||
if (Main.player[ply].statMana > 200) (Main.player[ply].statLifeMax > 400) ||
return true; (Main.player[ply].statLife > 400);
if (Main.player[ply].statLifeMax > 400)
return true;
if (Main.player[ply].statLife > 400)
return true;
return false;
} }
static readonly Dictionary<byte, string> MsgNames = new Dictionary<byte, string>()
{
{1, "Connect Request"},
{2, "Disconnect"},
{3, "Continue Connecting"},
{4, "Player Info"},
{5, "Player Slot"},
{6, "Continue Connecting (2)"},
{7, "World Info"},
{8, "Tile Get Section"},
{9, "Status"},
{10, "Tile Send Section"},
{11, "Tile Frame Section"},
{12, "Player Spawn"},
{13, "Player Update"},
{14, "Player Active"},
{15, "Sync Players"},
{16, "Player HP"},
{17, "Tile"},
{18, "Time Set"},
{19, "Door Use"},
{20, "Tile Send Square"},
{21, "Item Drop"},
{22, "Item Owner"},
{23, "Npc Update"},
{24, "Npc Item Strike"},
{25, "Chat Text"},
{26, "Player Damage"},
{27, "Projectile New"},
{28, "Npc Strike"},
{29, "Projectile Destroy"},
{30, "Toggle PVP"},
{31, "Chest Get Contents"},
{32, "Chest Item"},
{33, "Chest Open"},
{34, "Tile Kill"},
{35, "Effect Heal"},
{36, "Zones"},
{37, "Password Requied"},
{38, "Password Send"},
{39, "Item Unown"},
{40, "Npc Talk"},
{41, "Player Animation"},
{42, "Player Mana"},
{43, "Effect Mana"},
{44, "Player Kill Me"},
{45, "Player Team"},
{46, "Sign Read"},
{47, "Sign New"},
{48, "Liquid Set"},
{49, "Player Spawn Self"},
};
} }
} }