Merge branch 'general-devel' into issue-1485
This commit is contained in:
commit
f4775a1e1e
5 changed files with 8 additions and 6 deletions
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@ -9,6 +9,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Fixed /spawnmob not spawning negative IDs (@MarioE)
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* Validated tile placement on PlaceObject; clients can no longer place frames, paintings etc with dirt blocks (@bartico6, @ProfessorXZ)
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* Updated to new stat tracking system with more data so we can actually make informed software decisions (Jordan Coulam)
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* Fixed /time display at the end of Terraria hours (@koneko-nyan)
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## TShock 4.3.24
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* API: Changed `PlayerHooks` permission hook mechanisms to allow negation from hooks (@deadsurgeon42)
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1
PULL_REQUEST_TEMPLATE.md
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1
PULL_REQUEST_TEMPLATE.md
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@ -0,0 +1 @@
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<!-- Warning: If you create a pull request and wish to remain anonymous, you are highly advised to use Tails (https://tails.boum.org/) or a fresh git environment. We will *not* be able to help with anonymization after your pull request has been created. -->
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@ -3872,7 +3872,7 @@ namespace TShockAPI
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if (!Main.dayTime)
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time += 15.0;
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time = time % 24.0;
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args.Player.SendInfoMessage("The current time is {0}:{1:D2}.", (int)Math.Floor(time), (int)Math.Round((time % 1.0) * 60.0));
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args.Player.SendInfoMessage("The current time is {0}:{1:D2}.", (int)Math.Floor(time), (int)Math.Floor((time % 1.0) * 60.0));
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return;
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}
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@ -895,14 +895,14 @@ namespace TShockAPI
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/// <summary>
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/// Time the buff lasts
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/// </summary>
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public short Time { get; set; }
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public int Time { get; set; }
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}
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/// <summary>
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/// PlayerBuff - Called when a player is buffed
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/// </summary>
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public static HandlerList<PlayerBuffEventArgs> PlayerBuff;
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private static bool OnPlayerBuff(byte id, byte type, short time)
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private static bool OnPlayerBuff(byte id, byte type, int time)
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{
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if (PlayerBuff == null)
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return false;
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@ -911,7 +911,7 @@ namespace TShockAPI
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{
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ID = id,
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Type = type,
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Time = time,
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Time = time
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};
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PlayerBuff.Invoke(null, args);
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return args.Handled;
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@ -3425,7 +3425,7 @@ namespace TShockAPI
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{
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var id = args.Data.ReadInt8();
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var type = args.Data.ReadInt8();
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var time = args.Data.ReadInt16();
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var time = args.Data.ReadInt32();
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if (OnPlayerBuff(id, type, time))
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return true;
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@ -465,7 +465,7 @@ namespace TShockAPI
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/// <returns>description</returns>
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public string GetBuffDescription(int id)
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{
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return (id > 0 && id < Main.maxBuffTypes) ? Lang.GetBuffName(id) : "null";
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return (id > 0 && id < Main.maxBuffTypes) ? Lang.GetBuffDescription(id) : "null";
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}
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/// <summary>
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