Added TP Lock for modders
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1 changed files with 22 additions and 16 deletions
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@ -52,6 +52,7 @@ namespace TShockAPI
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public bool IsLoggedIn;
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public bool IsLoggedIn;
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public int UserID = -1;
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public int UserID = -1;
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public bool HasBeenNaggedAboutLoggingIn;
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public bool HasBeenNaggedAboutLoggingIn;
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public bool TpLock = false;
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Player FakePlayer;
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Player FakePlayer;
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public bool RealPlayer
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public bool RealPlayer
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@ -184,24 +185,29 @@ namespace TShockAPI
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public bool Teleport(int tilex, int tiley)
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public bool Teleport(int tilex, int tiley)
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{
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{
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InitSpawn = false;
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if (!TpLock)
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SendTeleport(tilex, tiley);
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//150 Should avoid all client crash errors
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//The error occurs when a tile trys to update which the client hasnt load yet, Clients only update tiles withen 150 blocks
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//Try 300 if it does not work (Higher number - Longer load times - Less chance of error)
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if (!SendTileSquare(tilex, tiley))
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{
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{
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SendMessage("Warning, teleport failed due to being too close to the edge of the map.", Color.Red);
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InitSpawn = false;
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return false;
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SendTeleport(tilex, tiley);
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//150 Should avoid all client crash errors
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//The error occurs when a tile trys to update which the client hasnt load yet, Clients only update tiles withen 150 blocks
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//Try 300 if it does not work (Higher number - Longer load times - Less chance of error)
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if (!SendTileSquare(tilex, tiley))
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{
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SendMessage("Warning, teleport failed due to being too close to the edge of the map.", Color.Red);
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return false;
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}
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Spawn();
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SendTeleport(Main.spawnTileX, Main.spawnTileY);
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return true;
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}
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}
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SendMessage("Cannot teleport due to TP Lock", Color.Red);
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Spawn();
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return false;
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SendTeleport(Main.spawnTileX, Main.spawnTileY);
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return true;
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}
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}
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public void Spawn()
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public void Spawn()
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