Fix ice rod tiles not being broken and fix various sendtilesquare-related tile bugs
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1 changed files with 9 additions and 12 deletions
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@ -1616,7 +1616,7 @@ namespace TShockAPI
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/// <summary>
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/// Tiles that can be oriented (e.g., beds, chairs, bathtubs, etc).
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/// </summary>
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private static int[] orientableTiles = new int[] { 15, 79, 90, 105, TileID.Mannequin, 137, 139, 171, 207, 209, 314, TileID.Womannequin, TileID.MinecartTrack, TileID.WeaponsRack };
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private static int[] orientableTiles = new int[] { TileID.Cannon, 15, 79, 90, 105, TileID.Mannequin, 137, 139, 171, 207, 314, TileID.Womannequin, TileID.MinecartTrack, TileID.WeaponsRack };
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private static bool HandleSendTileSquare(GetDataHandlerArgs args)
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{
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@ -1684,9 +1684,8 @@ namespace TShockAPI
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Main.tile[realx, realy].frameY = newtile.FrameY;
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changed = true;
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}
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// Landmine
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if (tile.type == 210 && !newtile.Active)
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if (tile.type == TileID.LandMine && !newtile.Active)
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{
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Main.tile[realx, realy].active(false);
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changed = true;
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@ -1729,7 +1728,7 @@ namespace TShockAPI
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if (changed)
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{
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TSPlayer.All.SendTileSquare(tileX, tileY, size);
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TSPlayer.All.SendTileSquare(tileX, tileY, size + 1);
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WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size);
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}
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else
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@ -1806,7 +1805,11 @@ namespace TShockAPI
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if (OnTileEdit(args.Player, tileX, tileY, action, type, editData, style))
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return true;
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if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification))
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if (!TShock.Utils.TilePlacementValid(tileX, tileY))
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return true;
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if (action == EditAction.KillTile && Main.tile[tileX, tileY].type == TileID.MagicalIceBlock)
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return false;
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if (args.Player.Dead && TShock.Config.PreventDeadModification)
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return true;
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if (args.Player.AwaitingName)
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@ -2006,14 +2009,8 @@ namespace TShockAPI
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return true;
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}
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// Ignore ice rod break
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if ((editData == 127 || Main.tileCut[editData]) && (action == EditAction.KillTile || action == EditAction.KillTileNoItem))
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{
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return false;
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}
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// Ignore rope placement range
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if ((editData != 213 || action != EditAction.PlaceTile) && TShock.CheckRangePermission(args.Player, tileX, tileY))
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if ((editData != TileID.Rope || action != EditAction.PlaceTile) && TShock.CheckRangePermission(args.Player, tileX, tileY))
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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return true;
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