Fixed some more grammar

This commit is contained in:
MarioE 2012-06-04 21:22:39 -04:00
parent 6ff2fed60b
commit f4dbb552da
2 changed files with 30 additions and 30 deletions

View file

@ -1383,7 +1383,7 @@ namespace TShockAPI
TShock.InventoryDB.InsertPlayerData(args.Player);
}
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user: " + args.Player.Name);
Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
return true;
}
TShock.Utils.ForceKick(args.Player, "Invalid user account password.", true);
@ -1399,11 +1399,11 @@ namespace TShockAPI
NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
return true;
}
TShock.Utils.ForceKick(args.Player, "Incorrect Server Password", true);
TShock.Utils.ForceKick(args.Player, "Incorrect server password", true);
return true;
}
TShock.Utils.ForceKick(args.Player, "Bad Password Attempt", true);
TShock.Utils.ForceKick(args.Player, "Bad password attempt", true);
return true;
}
@ -1414,7 +1414,7 @@ namespace TShockAPI
args.Player.RequestedSection = true;
if (TShock.HackedHealth(args.Player) && !args.Player.Group.HasPermission(Permissions.ignorestathackdetection))
{
TShock.Utils.ForceKick(args.Player, "You have Hacked Health/Mana, Please use a different character.", true);
TShock.Utils.ForceKick(args.Player, "You have hacked health/mana, please use a different character.", true);
}
if (!args.Player.Group.HasPermission(Permissions.ignorestackhackdetection))
@ -1873,7 +1873,7 @@ namespace TShockAPI
}
else if (TShock.Config.PvPMode == "always" && !args.TPlayer.hostile)
{
args.Player.SendMessage("PvP is forced! Enable PvP else you can't move or do anything!",
args.Player.SendMessage("PvP is forced! Enable PvP or else you can't do anything!",
Color.Red);
}
int lastTileX = (int) (args.Player.LastNetPosition.X/16f);
@ -1899,7 +1899,7 @@ namespace TShockAPI
int lastTileY = (int) (args.Player.LastNetPosition.Y/16f);
if (!args.Player.Teleport(lastTileX, lastTileY + 3))
{
args.Player.SendMessage("You got stuck in a solid object, Sent to spawn point.");
args.Player.SendErrorMessage("You got stuck in a solid object, Sent to spawn point.");
args.Player.Spawn();
}
return true;
@ -1995,7 +1995,7 @@ namespace TShockAPI
if (dmg > TShock.Config.MaxProjDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap))
{
args.Player.Disable(String.Format("Projectile damage is higher than {0}", TShock.Config.MaxProjDamage));
args.Player.Disable(String.Format("Projectile damage is higher than {0}.", TShock.Config.MaxProjDamage));
args.Player.RemoveProjectile(ident, owner);
return true;
}
@ -2022,7 +2022,7 @@ namespace TShockAPI
if (args.Player.ProjectileThreshold >= TShock.Config.ProjectileThreshold)
{
args.Player.Disable("Reached projectile update threshold");
args.Player.Disable("Reached projectile update threshold.");
args.Player.RemoveProjectile(ident, owner);
return true;
}
@ -2078,7 +2078,7 @@ namespace TShockAPI
if (TShock.CheckProjectilePermission(args.Player, index, type) && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill)
{
args.Player.Disable("Does not have projectile permission to kill projectile");
args.Player.Disable("Does not have projectile permission to kill projectile.");
args.Player.RemoveProjectile(ident, owner);
return true;
}
@ -2142,7 +2142,7 @@ namespace TShockAPI
if (args.Player.TileLiquidThreshold >= TShock.Config.TileLiquidThreshold)
{
args.Player.Disable("Reached TileLiquid threshold");
args.Player.Disable("Reached TileLiquid threshold.");
args.Player.SendTileSquare(tileX, tileY);
return true;
}
@ -2165,7 +2165,7 @@ namespace TShockAPI
if (lava && bucket != 2 && !args.Player.Group.HasPermission(Permissions.usebanneditem) &&
TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player))
{
args.Player.Disable("Using banned lava bucket without permissions");
args.Player.Disable("Using banned lava bucket without permissions.");
args.Player.SendTileSquare(tileX, tileY);
return true;
}
@ -2173,7 +2173,7 @@ namespace TShockAPI
if (!lava && bucket != 1 && !args.Player.Group.HasPermission(Permissions.usebanneditem) &&
TShock.Itembans.ItemIsBanned("Water Bucket", args.Player))
{
args.Player.Disable("Using banned water bucket without permissions");
args.Player.Disable("Using banned water bucket without permissions.");
args.Player.SendTileSquare(tileX, tileY);
return true;
}
@ -2513,7 +2513,7 @@ namespace TShockAPI
if (dmg > TShock.Config.MaxDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap))
{
args.Player.Disable(String.Format("Player damage exceeded {0}", TShock.Config.MaxDamage ) );
args.Player.Disable(String.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage ) );
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
return true;
@ -2566,7 +2566,7 @@ namespace TShockAPI
if (dmg > TShock.Config.MaxDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap))
{
args.Player.Disable(String.Format("NPC damage exceeded {0}", TShock.Config.MaxDamage ) );
args.Player.Disable(String.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage ) );
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
return true;
}
@ -2579,7 +2579,7 @@ namespace TShockAPI
if (Main.npc[id].townNPC && !args.Player.Group.HasPermission(Permissions.movenpc))
{
args.Player.SendMessage( "You don't have permission to move the NPC", Color.Yellow);
args.Player.SendMessage( "You don't have permission to move this NPC.", Color.Yellow);
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
return true;
}

View file

@ -596,7 +596,7 @@ namespace TShockAPI
{
if (player.TileKillThreshold >= Config.TileKillThreshold)
{
player.Disable("Reached TileKill threshold");
player.Disable("Reached TileKill threshold.");
TSPlayer.Server.RevertTiles(player.TilesDestroyed);
player.TilesDestroyed.Clear();
}
@ -611,7 +611,7 @@ namespace TShockAPI
{
if (player.TilePlaceThreshold >= Config.TilePlaceThreshold)
{
player.Disable("Reached TilePlace threshold");
player.Disable("Reached TilePlace threshold.");
TSPlayer.Server.RevertTiles(player.TilesCreated);
player.TilesCreated.Clear();
}
@ -622,7 +622,7 @@ namespace TShockAPI
}
if (player.TileLiquidThreshold >= Config.TileLiquidThreshold)
{
player.Disable("Reached TileLiquid threshold");
player.Disable("Reached TileLiquid threshold.");
}
if (player.TileLiquidThreshold > 0)
{
@ -630,7 +630,7 @@ namespace TShockAPI
}
if (player.ProjectileThreshold >= Config.ProjectileThreshold)
{
player.Disable("Reached Projectile threshold");
player.Disable("Reached projectile threshold.");
}
if (player.ProjectileThreshold > 0)
{
@ -646,7 +646,7 @@ namespace TShockAPI
if (!player.Group.HasPermission(Permissions.ignorestackhackdetection) && item.stack > item.maxStack &&
item.type != 0)
{
check = "Remove Item " + item.name + " (" + item.stack + ") exceeds max stack of " + item.maxStack;
check = "Remove item " + item.name + " (" + item.stack + ") exceeds max stack of " + item.maxStack;
}
}
player.IgnoreActionsForCheating = check;
@ -657,7 +657,7 @@ namespace TShockAPI
{
player.SetBuff(30, 120); //Bleeding
player.SetBuff(36, 120); //Broken Armor
check = "Remove Armor/Accessory " + item.name;
check = "Remove armor/accessory " + item.name;
}
}
player.IgnoreActionsForDisabledArmor = check;
@ -991,7 +991,7 @@ namespace TShockAPI
if (Config.PvPMode == "always" && !player.TPlayer.hostile)
{
player.SendMessage("PvP is forced! Enable PvP else you can't move or do anything!", Color.Red);
player.SendMessage("PvP is forced! Enable PvP else you can't do anything!", Color.Red);
}
if (!player.IsLoggedIn)
@ -999,7 +999,7 @@ namespace TShockAPI
if (Config.ServerSideInventory)
{
player.SendMessage(
player.IgnoreActionsForInventory = "Server Side Inventory is enabled! Please /register or /login to play!",
player.IgnoreActionsForInventory = "Server side inventory is enabled! Please /register or /login to play!",
Color.Red);
player.LoginHarassed = true;
}
@ -1326,7 +1326,7 @@ namespace TShockAPI
if (!player.Group.HasPermission(Permissions.editspawn))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.WPm) > 2000){
player.SendMessage("World protected from changes.", Color.Red);
player.SendMessage("The world is protected from changes.", Color.Red);
player.WPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
@ -1341,7 +1341,7 @@ namespace TShockAPI
if (flag)
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.SPm) > 2000){
player.SendMessage("Spawn protected from changes.", Color.Red);
player.SendMessage("Spawn is protected from changes.", Color.Red);
player.SPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
@ -1368,7 +1368,7 @@ namespace TShockAPI
if (!player.Group.HasPermission(Permissions.editspawn))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.WPm) > 2000){
player.SendMessage("World protected from changes.", Color.Red);
player.SendMessage("The world is protected from changes.", Color.Red);
player.WPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
@ -1382,7 +1382,7 @@ namespace TShockAPI
if (flag)
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.SPm) > 1000){
player.SendMessage("Spawn protected from changes.", Color.Red);
player.SendMessage("Spawn is protected from changes.", Color.Red);
player.SPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
@ -1471,7 +1471,7 @@ namespace TShockAPI
if (player.TPlayer.statLifeMax > playerData.maxHealth)
{
player.SendMessage("Error: Your max health exceeded (" + playerData.maxHealth + ") which is stored on server",
player.SendMessage("Error: Your max health exceeded (" + playerData.maxHealth + ") which is stored on server.",
Color.Cyan);
check = false;
}
@ -1511,7 +1511,7 @@ namespace TShockAPI
item.AffixName();
player.SendMessage(
player.IgnoreActionsForInventory =
"Your item (" + item.name + ") (" + inventory[i].stack + ") needs to have it's stack decreased to (" +
"Your item (" + item.name + ") (" + inventory[i].stack + ") needs to have its stack size decreased to (" +
playerData.inventory[i].stack + ").", Color.Cyan);
check = false;
}
@ -1548,7 +1548,7 @@ namespace TShockAPI
item.AffixName();
player.SendMessage(
player.IgnoreActionsForInventory =
"Your armor (" + item.name + ") (" + inventory[i].stack + ") needs to have it's stack decreased to (" +
"Your armor (" + item.name + ") (" + inventory[i].stack + ") needs to have its stack size decreased to (" +
playerData.inventory[i].stack + ").", Color.Cyan);
check = false;
}