Fix for Vortex armor set stealth flicker bug
tests on my end showed it fixed, plz confirm as well
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@ -2103,6 +2103,8 @@ namespace TShockAPI
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if (pulley[3])
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args.TPlayer.vortexStealthActive = true;
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else
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args.TPlayer.vortexStealthActive = false;
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args.TPlayer.gravDir = pulley[4] ? 1f : -1f;
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