Fixed cannon tiles orientation bug

This commit is contained in:
Zack Piispanen 2013-10-04 15:21:28 -04:00
parent 142b67ace3
commit f55eaa3caf
2 changed files with 2 additions and 4 deletions

View file

@ -1608,7 +1608,7 @@ namespace TShockAPI
/// <summary> /// <summary>
/// Tiles that can be oriented (e.g., beds, chairs, bathtubs, etc). /// Tiles that can be oriented (e.g., beds, chairs, bathtubs, etc).
/// </summary> /// </summary>
private static byte[] orientableTiles = new byte[] { 15, 79, 90, 137 }; private static byte[] orientableTiles = new byte[] { 15, 79, 90, 137, 209 };
private static bool HandleSendTileSquare(GetDataHandlerArgs args) private static bool HandleSendTileSquare(GetDataHandlerArgs args)
{ {

View file

@ -748,9 +748,7 @@ namespace TShockAPI
player.IgnoreActionsForDisabledArmor = check; player.IgnoreActionsForDisabledArmor = check;
if (CheckIgnores(player)) if (CheckIgnores(player))
{ {
player.SetBuff(33, 120); //Weak player.Disable("check ignores failed in SecondUpdate()");
player.SetBuff(32, 120); //Slow
player.SetBuff(23, 120); //Cursed
} }
else if (!player.Group.HasPermission(Permissions.usebanneditem) && else if (!player.Group.HasPermission(Permissions.usebanneditem) &&
Itembans.ItemIsBanned(player.TPlayer.inventory[player.TPlayer.selectedItem].name, player)) Itembans.ItemIsBanned(player.TPlayer.inventory[player.TPlayer.selectedItem].name, player))