diff --git a/CHANGELOG.md b/CHANGELOG.md
index c3aac867..fa48e43f 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -19,6 +19,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Fixed ridiculous typo in `Amethyst Gemtree` text. (@hakusaro)
* Fixed `CTRL + C` / interactive console interrupt not safely shutting down the server. Now, interrupts will cause a safe shutdown (saving the world and disconnecting all players before fully shutting down). Previously, interrupts caused an unsafe shutdown (not saving the world). (@hakusaro)
* Changed "success message" color to `Color.LimeGreen` instead of `Color.Green`. `Color.Green` looks ugly. `Color.LimeGreen` looks less ugly but isn't as offensively bright as pure green. (@hakusaro)
+* Changed the default respawn timer to 10 seconds, so as to not desynchronize from the game by default. (@hakusaro)
* Fixed `/home` allowing players to bypass the respawn timer. (@hakusaro)
## TShock 4.5.4
* Fixed ridiculous typo in `GetDataHandlers` which caused TShock to read the wrong field in the packet for `usingBiomeTorches`. (@hakusaro, @Arthri)
diff --git a/TShockAPI/ConfigFile.cs b/TShockAPI/ConfigFile.cs
index e02ad808..86b33593 100644
--- a/TShockAPI/ConfigFile.cs
+++ b/TShockAPI/ConfigFile.cs
@@ -262,7 +262,7 @@ namespace TShockAPI
/// The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.
[Description("The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.")]
- public int RespawnSeconds = 5;
+ public int RespawnSeconds = 10;
/// The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.
[Description("The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.")]