diff --git a/CHANGELOG.md b/CHANGELOG.md index c3aac867..fa48e43f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -19,6 +19,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin * Fixed ridiculous typo in `Amethyst Gemtree` text. (@hakusaro) * Fixed `CTRL + C` / interactive console interrupt not safely shutting down the server. Now, interrupts will cause a safe shutdown (saving the world and disconnecting all players before fully shutting down). Previously, interrupts caused an unsafe shutdown (not saving the world). (@hakusaro) * Changed "success message" color to `Color.LimeGreen` instead of `Color.Green`. `Color.Green` looks ugly. `Color.LimeGreen` looks less ugly but isn't as offensively bright as pure green. (@hakusaro) +* Changed the default respawn timer to 10 seconds, so as to not desynchronize from the game by default. (@hakusaro) * Fixed `/home` allowing players to bypass the respawn timer. (@hakusaro) ## TShock 4.5.4 * Fixed ridiculous typo in `GetDataHandlers` which caused TShock to read the wrong field in the packet for `usingBiomeTorches`. (@hakusaro, @Arthri) diff --git a/TShockAPI/ConfigFile.cs b/TShockAPI/ConfigFile.cs index e02ad808..86b33593 100644 --- a/TShockAPI/ConfigFile.cs +++ b/TShockAPI/ConfigFile.cs @@ -262,7 +262,7 @@ namespace TShockAPI /// The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk. [Description("The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.")] - public int RespawnSeconds = 5; + public int RespawnSeconds = 10; /// The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk. [Description("The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.")]