diff --git a/CHANGELOG.md b/CHANGELOG.md
index c9774b06..46470e3c 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -14,6 +14,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
## Upcoming changes
* Fixed SendTileRectHandler not sending tile rect updates like Pylons/Mannequins to other clients. (@Stealownz)
+* Fix some typos that have been in the repository for over a lustrum. (@Killia0)
* Added a notification message and silent command support for permanently changing a target player's user group. Now players who received a group change will be notified of their new group if they are currently online. (@moisterrific, @QuiCM)
## TShock 4.5.5
diff --git a/TShockAPI/Bouncer.cs b/TShockAPI/Bouncer.cs
index 60737a7f..a625190b 100644
--- a/TShockAPI/Bouncer.cs
+++ b/TShockAPI/Bouncer.cs
@@ -1724,7 +1724,7 @@ namespace TShockAPI
return;
}
- // This is neccessary to check in order to prevent special tiles such as
+ // This is necessary to check in order to prevent special tiles such as
// queen bee larva, paintings etc that use this packet from being placed
// without selecting the right item.
if (type != args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].createTile)
diff --git a/TShockAPI/Commands.cs b/TShockAPI/Commands.cs
index 86a99e31..e1f5c7b0 100644
--- a/TShockAPI/Commands.cs
+++ b/TShockAPI/Commands.cs
@@ -50,7 +50,7 @@ namespace TShockAPI
public bool Silent { get; private set; }
///
- /// Parameters passed to the arguement. Does not include the command name.
+ /// Parameters passed to the argument. Does not include the command name.
/// IE '/kick "jerk face"' will only have 1 argument
///
public List Parameters { get; private set; }
@@ -939,7 +939,7 @@ namespace TShockAPI
}
catch (UserAccountManagerException ex)
{
- args.Player.SendErrorMessage("Sorry, an error occured: " + ex.Message + ".");
+ args.Player.SendErrorMessage("Sorry, an error occurred: " + ex.Message + ".");
TShock.Log.ConsoleError("PasswordUser returned an error: " + ex);
}
}
@@ -1003,7 +1003,7 @@ namespace TShockAPI
}
catch (UserAccountManagerException ex)
{
- args.Player.SendErrorMessage("Sorry, an error occured: " + ex.Message + ".");
+ args.Player.SendErrorMessage("Sorry, an error occurred: " + ex.Message + ".");
TShock.Log.ConsoleError("RegisterUser returned an error: " + ex);
}
}
@@ -1221,7 +1221,7 @@ namespace TShockAPI
if (DateTime.TryParse(account.LastAccessed, out LastSeen))
{
LastSeen = DateTime.Parse(account.LastAccessed).ToLocalTime();
- args.Player.SendSuccessMessage("{0}'s last login occured {1} {2} UTC{3}.", account.Name, LastSeen.ToShortDateString(),
+ args.Player.SendSuccessMessage("{0}'s last login occurred {1} {2} UTC{3}.", account.Name, LastSeen.ToShortDateString(),
LastSeen.ToShortTimeString(), Timezone);
}
@@ -5523,7 +5523,7 @@ namespace TShockAPI
#endregion General Commands
- #region Cheat Commands
+ #region Game Commands
private static void Clear(CommandArgs args)
{
@@ -6477,6 +6477,6 @@ namespace TShockAPI
}
}
- #endregion Cheat Comamnds
+ #endregion Game Commands
}
}
diff --git a/TShockAPI/DB/GroupManager.cs b/TShockAPI/DB/GroupManager.cs
index 7b3b62dd..3bb50881 100644
--- a/TShockAPI/DB/GroupManager.cs
+++ b/TShockAPI/DB/GroupManager.cs
@@ -425,14 +425,14 @@ namespace TShockAPI.DB
}
catch (Exception ex)
{
- TShock.Log.Error($"An exception has occured during database transaction: {ex.Message}");
+ TShock.Log.Error($"An exception has occurred during database transaction: {ex.Message}");
try
{
transaction.Rollback();
}
catch (Exception rollbackEx)
{
- TShock.Log.Error($"An exception has occured during database rollback: {rollbackEx.Message}");
+ TShock.Log.Error($"An exception has occurred during database rollback: {rollbackEx.Message}");
}
}
}
diff --git a/TShockAPI/DB/RegionManager.cs b/TShockAPI/DB/RegionManager.cs
index eaf8f1ba..60ff0ed5 100644
--- a/TShockAPI/DB/RegionManager.cs
+++ b/TShockAPI/DB/RegionManager.cs
@@ -168,7 +168,7 @@ namespace TShockAPI.DB
}
///
- /// Delets the region from this world with a given ID.
+ /// Deletes the region from this world with a given ID.
///
/// The ID of the region to delete.
/// Whether the region was successfully deleted.
@@ -584,7 +584,7 @@ namespace TShockAPI.DB
///
/// Region name
/// New owner's username
- /// Whether the change was successfull
+ /// Whether the change was successful
public bool ChangeOwner(string regionName, string newOwner)
{
var region = GetRegionByName(regionName);
@@ -604,7 +604,7 @@ namespace TShockAPI.DB
///
/// Region name
/// Group's name
- /// Whether the change was successfull
+ /// Whether the change was successful
public bool AllowGroup(string regionName, string groupName)
{
string mergedGroups = "";
@@ -646,7 +646,7 @@ namespace TShockAPI.DB
///
/// Region name
/// Group name
- /// Whether the change was successfull
+ /// Whether the change was successful
public bool RemoveGroup(string regionName, string group)
{
Region r = GetRegionByName(regionName);
@@ -688,7 +688,7 @@ namespace TShockAPI.DB
///
/// Region name
/// New Z index
- /// Whether the change was successfull
+ /// Whether the change was successful
public bool SetZ(string name, int z)
{
try
diff --git a/TShockAPI/DB/RememberedPosManager.cs b/TShockAPI/DB/RememberedPosManager.cs
index 77fef847..c49c5912 100644
--- a/TShockAPI/DB/RememberedPosManager.cs
+++ b/TShockAPI/DB/RememberedPosManager.cs
@@ -56,7 +56,7 @@ namespace TShockAPI.DB
{
int checkX=reader.Get("X");
int checkY=reader.Get("Y");
- //fix leftover inconsistancies
+ //fix leftover inconsistencies
if (checkX==0)
checkX++;
if (checkY==0)
diff --git a/TShockAPI/DB/UserManager.cs b/TShockAPI/DB/UserManager.cs
index 2d09ba5a..4fedaaed 100644
--- a/TShockAPI/DB/UserManager.cs
+++ b/TShockAPI/DB/UserManager.cs
@@ -378,7 +378,7 @@ namespace TShockAPI.DB
/// The hashed password for the user account.
public string Password { get; internal set; }
- /// The user's saved Univerally Unique Identifier token.
+ /// The user's saved Universally Unique Identifier token.
public string UUID { get; set; }
/// The group object that the user account is a part of.
diff --git a/TShockAPI/DB/WarpsManager.cs b/TShockAPI/DB/WarpsManager.cs
index a409580e..bd13ce4d 100644
--- a/TShockAPI/DB/WarpsManager.cs
+++ b/TShockAPI/DB/WarpsManager.cs
@@ -139,7 +139,7 @@ namespace TShockAPI.DB
/// The warp name.
/// The X position.
/// The Y position.
- /// Whether the operation suceeded.
+ /// Whether the operation succeeded.
public bool Position(string warpName, int x, int y)
{
try
@@ -163,7 +163,7 @@ namespace TShockAPI.DB
///
/// The warp name.
/// The state.
- /// Whether the operation suceeded.
+ /// Whether the operation succeeded.
public bool Hide(string warpName, bool state)
{
try
@@ -216,4 +216,4 @@ namespace TShockAPI.DB
IsPrivate = false;
}
}
-}
\ No newline at end of file
+}
diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs
index ed701f2f..c675910b 100644
--- a/TShockAPI/GetDataHandlers.cs
+++ b/TShockAPI/GetDataHandlers.cs
@@ -346,7 +346,7 @@ namespace TShockAPI
///
public Vector2 Velocity { get; set; }
///
- /// Original poisition of the player when using Potion of Return.
+ /// Original position of the player when using Potion of Return.
///
public Vector2? OriginalPos { get; set; }
///
@@ -770,7 +770,7 @@ namespace TShockAPI
{
/// The projectile's identity...?
public int ProjectileIdentity;
- /// The the player index of the projectile's owner (Main.players).
+ /// The player index of the projectile's owner (Main.players).
public byte ProjectileOwner;
/// The index of the projectile in Main.projectile.
public int ProjectileIndex;
@@ -1846,7 +1846,7 @@ namespace TShockAPI
///
public byte ID { get; set; }
///
- /// The direction the damage is occuring from
+ /// The direction the damage is occurring from
///
public byte Direction { get; set; }
///
@@ -1902,7 +1902,7 @@ namespace TShockAPI
///
public byte Direction { get; set; }
///
- /// Amount of damage delt
+ /// Amount of damage dealt
///
public short Damage { get; set; }
///
@@ -1989,7 +1989,7 @@ namespace TShockAPI
///
public int Slot { get; set; }
///
- /// Wether or not the slot that is being modified is a Dye slot.
+ /// Whether or not the slot that is being modified is a Dye slot.
///
public bool IsDye { get; set; }
///
diff --git a/TShockAPI/Group.cs b/TShockAPI/Group.cs
index fa2d1975..ff2ba2e9 100644
--- a/TShockAPI/Group.cs
+++ b/TShockAPI/Group.cs
@@ -273,7 +273,7 @@ namespace TShockAPI
///
/// Clears the permission list and sets it to the list provided,
- /// will parse "!permssion" and add it to the negated permissions.
+ /// will parse "!permission" and add it to the negated permissions.
///
/// The new list of permissions to associate with the group.
public void SetPermission(List permission)
diff --git a/TShockAPI/Handlers/NetModules/PylonHandler.cs b/TShockAPI/Handlers/NetModules/PylonHandler.cs
index 7cbe054b..10a30b68 100644
--- a/TShockAPI/Handlers/NetModules/PylonHandler.cs
+++ b/TShockAPI/Handlers/NetModules/PylonHandler.cs
@@ -11,7 +11,7 @@ namespace TShockAPI.Handlers.NetModules
public class PylonHandler : INetModuleHandler
{
///
- /// Event occuring
+ /// Event occurring
///
public SubPacketType PylonEventType { get; set; }
///
diff --git a/TShockAPI/ILog.cs b/TShockAPI/ILog.cs
index 9fac3789..4c560f1f 100644
--- a/TShockAPI/ILog.cs
+++ b/TShockAPI/ILog.cs
@@ -119,7 +119,7 @@ namespace TShockAPI
/// Writes a message to the log
///
/// Message to write
- /// LogLevel assosciated with the message
+ /// LogLevel associated with the message
void Write(string message, TraceLevel level);
///
@@ -152,4 +152,4 @@ namespace TShockAPI
///
void Dispose();
}
-}
\ No newline at end of file
+}
diff --git a/TShockAPI/Permissions.cs b/TShockAPI/Permissions.cs
index 8ce013b8..7df1ca83 100644
--- a/TShockAPI/Permissions.cs
+++ b/TShockAPI/Permissions.cs
@@ -399,7 +399,7 @@ namespace TShockAPI
[Description("User can use Creative UI to set world time speed.")]
public static readonly string journey_timespeed = "tshock.journey.time.setspeed";
- [Description("User can use Creative UI to to toggle character godmode.")]
+ [Description("User can use Creative UI to toggle character godmode.")]
public static readonly string journey_godmode = "tshock.journey.godmode";
[Description("User can use Creative UI to set world wind strength/seed.")]
diff --git a/TShockAPI/Rest/RestManager.cs b/TShockAPI/Rest/RestManager.cs
index 8a88dbb6..6ca9889e 100644
--- a/TShockAPI/Rest/RestManager.cs
+++ b/TShockAPI/Rest/RestManager.cs
@@ -1117,7 +1117,7 @@ namespace TShockAPI
[Permission(RestPermissions.restmanagegroups)]
[Noun("group", true, "The name of the new group.", typeof(String))]
[Noun("parent", false, "The name of the parent group.", typeof(String))]
- [Noun("permissions", false, "A comma seperated list of permissions for the new group.", typeof(String))]
+ [Noun("permissions", false, "A comma separated list of permissions for the new group.", typeof(String))]
[Noun("chatcolor", false, "A r,g,b string representing the color for this groups chat.", typeof(String))]
[Token]
private object GroupCreate(RestRequestArgs args)
@@ -1142,7 +1142,7 @@ namespace TShockAPI
[Noun("group", true, "The name of the group to modify.", typeof(String))]
[Noun("parent", false, "The name of the new parent for this group.", typeof(String))]
[Noun("chatcolor", false, "The new chat color r,g,b.", typeof(String))]
- [Noun("permissions", false, "The new comma seperated list of permissions.", typeof(String))]
+ [Noun("permissions", false, "The new comma separated list of permissions.", typeof(String))]
[Token]
private object GroupUpdate(RestRequestArgs args)
{
diff --git a/TShockAPI/Sockets/LinuxTcpSocket.cs b/TShockAPI/Sockets/LinuxTcpSocket.cs
index 98892c42..5a95794b 100644
--- a/TShockAPI/Sockets/LinuxTcpSocket.cs
+++ b/TShockAPI/Sockets/LinuxTcpSocket.cs
@@ -200,7 +200,7 @@ namespace TShockAPI.Sockets
this._listener.Stop();
// currently vanilla will stop listening when the slots are full, however it appears that this Netplay.IsListening
- // flag is still set, making the server loop beleive it's still listening when it's actually not.
+ // flag is still set, making the server loop believe it's still listening when it's actually not.
// clearing this flag when we actually have stopped will allow the ServerLoop to start listening again when
// there are enough slots available.
Netplay.IsListening = false;
diff --git a/TShockAPI/TSPlayer.cs b/TShockAPI/TSPlayer.cs
index 47dea08b..afde7cef 100644
--- a/TShockAPI/TSPlayer.cs
+++ b/TShockAPI/TSPlayer.cs
@@ -1018,7 +1018,7 @@ namespace TShockAPI
}
///
- /// Player Y cooridnate divided by 16. Supposed Y world coordinate.
+ /// Player Y coordinate divided by 16. Supposed Y world coordinate.
///
public int TileY
{
diff --git a/TShockAPI/TSServerPlayer.cs b/TShockAPI/TSServerPlayer.cs
index 09642f59..9f59da49 100644
--- a/TShockAPI/TSServerPlayer.cs
+++ b/TShockAPI/TSServerPlayer.cs
@@ -182,12 +182,12 @@ namespace TShockAPI
public void RevertTiles(Dictionary tiles)
{
- // Update Main.Tile first so that when tile sqaure is sent it is correct
+ // Update Main.Tile first so that when tile square is sent it is correct
foreach (KeyValuePair entry in tiles)
{
Main.tile[(int)entry.Key.X, (int)entry.Key.Y] = entry.Value;
}
- // Send all players updated tile sqaures
+ // Send all players updated tile squares
foreach (Vector2 coords in tiles.Keys)
{
All.SendTileSquare((int)coords.X, (int)coords.Y, 3);
diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs
index 2114b469..5a874e55 100644
--- a/TShockAPI/TShock.cs
+++ b/TShockAPI/TShock.cs
@@ -1614,7 +1614,7 @@ namespace TShockAPI
}
/// OnProjectileSetDefaults - Called when a projectile sets the default attributes for itself.
- /// e - The SetDefaultsEventArgs object praameterized with Projectile and int.
+ /// e - The SetDefaultsEventArgs object parameterized with Projectile and int.
private void OnProjectileSetDefaults(SetDefaultsEventArgs e)
{
//tombstone fix.
diff --git a/TShockAPI/Utils.cs b/TShockAPI/Utils.cs
index 23007b19..92d45299 100644
--- a/TShockAPI/Utils.cs
+++ b/TShockAPI/Utils.cs
@@ -141,7 +141,7 @@ namespace TShockAPI
}
///
- /// Broadcasts a message from a Terraria playerplayer, not TShock
+ /// Broadcasts a message from a Terraria player, not TShock
///
/// ply - the Terraria player index that will send the packet
/// msg - The message to send