Fixed more of SSC. Trash, held item, piggy items, and safe items are all cleared upon first login.
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parent
6495496cd4
commit
f5e1b79fbb
3 changed files with 220 additions and 55 deletions
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@ -1149,6 +1149,10 @@ namespace TShockAPI
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Item[] dye = player.TPlayer.dye;
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Item[] miscEqups = player.TPlayer.miscEquips;
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Item[] miscDyes = player.TPlayer.miscDyes;
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Item[] piggy = player.TPlayer.bank.item;
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Item[] safe = player.TPlayer.bank2.item;
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Item trash = player.TPlayer.trashItem;
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for (int i = 0; i < NetItem.MaxInventory; i++)
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{
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if (i < NetItem.InventorySlots)
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@ -1156,31 +1160,53 @@ namespace TShockAPI
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//0-58
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this.inventory[i] = (NetItem)inventory[i];
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}
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else if (i < NetItem.InventorySlots
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+ NetItem.DyeSlots + NetItem.MiscDyeSlots + NetItem.MiscEquipSlots)
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else if (i < NetItem.InventorySlots + NetItem.ArmorSlots)
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{
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//59-78
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var index = i - NetItem.InventorySlots;
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this.inventory[i] = (NetItem)armor[index];
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}
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else if (i < NetItem.MaxInventory - NetItem.MiscEquipSlots - NetItem.MiscDyeSlots)
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else if (i < NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots)
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{
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//79-88
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var index = i - (NetItem.MaxInventory -
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(NetItem.DyeSlots + NetItem.MiscDyeSlots + NetItem.MiscEquipSlots));
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var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots);
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this.inventory[i] = (NetItem)dye[index];
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}
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else if (i < NetItem.MaxInventory - NetItem.MiscEquipSlots)
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else if (i <
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NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots)
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{
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//89-93
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var index = i - (NetItem.MaxInventory - (NetItem.MiscDyeSlots + NetItem.MiscEquipSlots));
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var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots);
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this.inventory[i] = (NetItem)miscEqups[index];
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}
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else if (i <
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NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots
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+ NetItem.MiscDyeSlots)
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{
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//93-98
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var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
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+ NetItem.MiscEquipSlots);
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this.inventory[i] = (NetItem)miscDyes[index];
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}
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else if (i <
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NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots +
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NetItem.MiscDyeSlots + NetItem.PiggySlots)
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{
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var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
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+ NetItem.MiscEquipSlots + NetItem.MiscDyeSlots);
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this.inventory[i] = (NetItem)piggy[index];
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}
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else if (i <
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NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots +
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NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.SafeSlots)
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{
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var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
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+ NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots);
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this.inventory[i] = (NetItem)safe[index];
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}
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else
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{
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//93-98
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var index = i - (NetItem.MaxInventory - NetItem.MiscDyeSlots);
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this.inventory[i] = (NetItem)miscDyes[index];
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this.inventory[i] = (NetItem)trash;
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}
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}
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}
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@ -1236,8 +1262,7 @@ namespace TShockAPI
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player.TPlayer.inventory[i].prefix = this.inventory[i].PrefixId;
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}
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}
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else if (i < NetItem.InventorySlots
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+ NetItem.DyeSlots + NetItem.MiscDyeSlots + NetItem.MiscEquipSlots)
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else if (i < NetItem.InventorySlots + NetItem.ArmorSlots)
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{
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//59-78
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var index = i - NetItem.InventorySlots;
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@ -1249,11 +1274,10 @@ namespace TShockAPI
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player.TPlayer.armor[index].prefix = (byte)this.inventory[i].PrefixId;
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}
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}
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else if (i < NetItem.MaxInventory - NetItem.MiscEquipSlots - NetItem.MiscDyeSlots)
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else if (i < NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots)
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{
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//79-88
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var index = i - (NetItem.MaxInventory -
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(NetItem.DyeSlots + NetItem.MiscDyeSlots + NetItem.MiscEquipSlots));
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var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots);
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player.TPlayer.dye[index].netDefaults(this.inventory[i].NetId);
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if (player.TPlayer.dye[index].netID != 0)
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@ -1262,10 +1286,11 @@ namespace TShockAPI
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player.TPlayer.dye[index].prefix = (byte)this.inventory[i].PrefixId;
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}
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}
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else if (i < NetItem.MaxInventory - NetItem.MiscEquipSlots)
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else if (i <
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NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots)
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{
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//89-93
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var index = i - (NetItem.MaxInventory - (NetItem.MiscDyeSlots + NetItem.MiscEquipSlots));
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var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots);
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player.TPlayer.miscEquips[index].netDefaults(this.inventory[i].NetId);
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if (player.TPlayer.miscEquips[index].netID != 0)
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@ -1274,10 +1299,13 @@ namespace TShockAPI
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player.TPlayer.miscEquips[index].prefix = (byte)this.inventory[i].PrefixId;
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}
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}
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else
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else if (i <
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NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots
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+ NetItem.MiscDyeSlots)
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{
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//93-98
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var index = i - (NetItem.MaxInventory - NetItem.MiscDyeSlots);
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var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
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+ NetItem.MiscEquipSlots);
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player.TPlayer.miscDyes[index].netDefaults(this.inventory[i].NetId);
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if (player.TPlayer.miscDyes[index].netID != 0)
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@ -1286,34 +1314,85 @@ namespace TShockAPI
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player.TPlayer.miscDyes[index].prefix = (byte)this.inventory[i].PrefixId;
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}
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}
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else if (i <
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NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots +
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NetItem.MiscDyeSlots + NetItem.PiggySlots)
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{
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//98-138
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var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
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+ NetItem.MiscEquipSlots + NetItem.MiscDyeSlots);
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player.TPlayer.bank.item[index].netDefaults(this.inventory[i].NetId);
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if (player.TPlayer.bank.item[index].netID != 0)
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{
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player.TPlayer.bank.item[index].stack = this.inventory[i].Stack;
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player.TPlayer.bank.item[index].prefix = (byte)this.inventory[i].PrefixId;
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}
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}
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else if (i <
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NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots +
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NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.SafeSlots)
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{
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var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
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+ NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots);
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player.TPlayer.bank2.item[index].netDefaults(this.inventory[i].NetId);
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if (player.TPlayer.bank2.item[index].netID != 0)
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{
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player.TPlayer.bank2.item[index].stack = this.inventory[i].Stack;
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player.TPlayer.bank2.item[index].prefix = (byte)this.inventory[i].PrefixId;
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}
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}
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else
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{
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player.TPlayer.trashItem.netDefaults(this.inventory[i].NetId);
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if (player.TPlayer.trashItem.netID != 0)
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{
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player.TPlayer.trashItem.stack = this.inventory[i].Stack;
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player.TPlayer.trashItem.prefix = (byte)this.inventory[i].PrefixId;
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}
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}
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}
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float slot = 0f;
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for (int k = 0; k < NetItem.InventorySlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].inventory[k].name, player.Index, slot, (float)Main.player[player.Index].inventory[k].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].inventory[k].name, player.Index, slot, (float)Main.player[player.Index].inventory[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.ArmorSlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[k].name, player.Index, slot, (float)Main.player[player.Index].armor[k].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[k].name, player.Index, slot, (float)Main.player[player.Index].armor[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.DyeSlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[k].name, player.Index, slot, (float)Main.player[player.Index].dye[k].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[k].name, player.Index, slot, (float)Main.player[player.Index].dye[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.MiscEquipSlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].miscEquips[k].name, player.Index, slot, (float)Main.player[player.Index].miscEquips[k].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].miscEquips[k].name, player.Index, slot, (float)Main.player[player.Index].miscEquips[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.MiscDyeSlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].miscDyes[k].name, player.Index, slot, (float)Main.player[player.Index].miscDyes[k].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].miscDyes[k].name, player.Index, slot, (float)Main.player[player.Index].miscDyes[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.PiggySlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank.item[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.SafeSlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].bank2.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
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slot++;
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}
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].trashItem.name, player.Index, slot, (float)Main.player[player.Index].trashItem.prefix);
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NetMessage.SendData(4, -1, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(42, -1, -1, "", player.Index, 0f, 0f, 0f, 0);
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@ -1322,29 +1401,42 @@ namespace TShockAPI
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slot = 0f;
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for (int k = 0; k < NetItem.InventorySlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].inventory[k].name, player.Index, slot, (float)Main.player[player.Index].inventory[k].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].inventory[k].name, player.Index, slot, (float)Main.player[player.Index].inventory[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.ArmorSlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[k].name, player.Index, slot, (float)Main.player[player.Index].armor[k].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[k].name, player.Index, slot, (float)Main.player[player.Index].armor[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.DyeSlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[k].name, player.Index, slot, (float)Main.player[player.Index].dye[k].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[k].name, player.Index, slot, (float)Main.player[player.Index].dye[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.MiscEquipSlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].miscEquips[k].name, player.Index, slot, (float)Main.player[player.Index].miscEquips[k].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].miscEquips[k].name, player.Index, slot, (float)Main.player[player.Index].miscEquips[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.MiscDyeSlots; k++)
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{
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].miscDyes[k].name, player.Index, slot, (float)Main.player[player.Index].miscDyes[k].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].miscDyes[k].name, player.Index, slot, (float)Main.player[player.Index].miscDyes[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.PiggySlots; k++)
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{
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank.item[k].prefix);
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slot++;
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}
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for (int k = 0; k < NetItem.SafeSlots; k++)
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{
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].bank2.item[k].name, player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
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slot++;
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}
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].trashItem.name, player.Index, slot, (float)Main.player[player.Index].trashItem.prefix);
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NetMessage.SendData(4, player.Index, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(42, player.Index, -1, "", player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(16, player.Index, -1, "", player.Index, 0f, 0f, 0f, 0);
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