Capped npc spawn commands(1000, Terrarias limit). To prevent people from pointlessly spawning 1000000.

This commit is contained in:
high 2011-08-18 23:46:52 -04:00
parent 2f0b2951f0
commit f618c88c0e

View file

@ -957,6 +957,7 @@ namespace TShockAPI
args.Player.SendMessage("Invalid syntax! Proper syntax: /eater [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC eater = Tools.GetNPCById(13);
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, args.Player.TileX, args.Player.TileY);
Tools.Broadcast(string.Format("{0} has spawned eater of worlds {1} times!", args.Player.Name, amount));
@ -975,6 +976,7 @@ namespace TShockAPI
args.Player.SendMessage("Invalid syntax! Proper syntax: /eye [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC eye = Tools.GetNPCById(4);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, args.Player.TileX, args.Player.TileY);
@ -994,6 +996,7 @@ namespace TShockAPI
args.Player.SendMessage("Invalid syntax! Proper syntax: /king [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC king = Tools.GetNPCById(50);
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, args.Player.TileX, args.Player.TileY);
Tools.Broadcast(string.Format("{0} has spawned king slime {1} times!", args.Player.Name, amount));
@ -1012,6 +1015,7 @@ namespace TShockAPI
args.Player.SendMessage("Invalid syntax! Proper syntax: /skeletron [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC skeletron = Tools.GetNPCById(35);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, args.Player.TileX, args.Player.TileY);
@ -1031,6 +1035,7 @@ namespace TShockAPI
args.Player.SendMessage("Invalid syntax! Proper syntax: /hardcore [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs / 4);
NPC eater = Tools.GetNPCById(13);
NPC eye = Tools.GetNPCById(4);
NPC king = Tools.GetNPCById(50);
@ -1062,6 +1067,8 @@ namespace TShockAPI
return;
}
amount = Math.Min(amount, Main.maxNPCs);
var npcs = Tools.GetNPCByIdOrName(args.Parameters[0]);
if (npcs.Count == 0)
{