Move Utils.Kick to TSPlayer.Kick

This commit is contained in:
Lucas Nicodemus 2017-12-27 13:00:13 -07:00
parent b613fdcda6
commit f79c6a2962
6 changed files with 40 additions and 41 deletions

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@ -67,6 +67,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* All `GetDataHandlers` hooks now inherit from `GetDataHandledEventArgs` which includes a `TSPlayer` and a `MemoryStream` of raw data. (@hakusaro) * All `GetDataHandlers` hooks now inherit from `GetDataHandledEventArgs` which includes a `TSPlayer` and a `MemoryStream` of raw data. (@hakusaro)
* Replaced `Utils.FindPlayer` with `TSPlayer.FindByNameOrID` to more appropriately be object orientated. (@hakusaro) * Replaced `Utils.FindPlayer` with `TSPlayer.FindByNameOrID` to more appropriately be object orientated. (@hakusaro)
* Removed `Utils.ActivePlayers()` -- use `TShock.Players.Length` instead. (@hakusaro) * Removed `Utils.ActivePlayers()` -- use `TShock.Players.Length` instead. (@hakusaro)
* Moved `Utils.Kick()` to `TSPlayer` since its first argument was a `TSPlayer` object. (@hakusaro)
## TShock 4.3.25 ## TShock 4.3.25
* Fixed a critical exploit in the Terraria protocol that could cause massive unpreventable world corruption as well as a number of other problems. Thanks to @bartico6 for reporting. Fixed by the efforts of @QuiCM, @hakusaro, and tips in the right directioon from @bartico6. * Fixed a critical exploit in the Terraria protocol that could cause massive unpreventable world corruption as well as a number of other problems. Thanks to @bartico6 for reporting. Fixed by the efforts of @QuiCM, @hakusaro, and tips in the right directioon from @bartico6.

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@ -256,7 +256,7 @@ namespace TShockAPI
{ {
if (TShock.Config.KickOnDamageThresholdBroken) if (TShock.Config.KickOnDamageThresholdBroken)
{ {
TShock.Utils.Kick(args.Player, string.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage)); args.Player.Kick(string.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage));
args.Handled = true; args.Handled = true;
return; return;
} }
@ -313,7 +313,7 @@ namespace TShockAPI
{ {
if (TShock.Config.KickOnDamageThresholdBroken) if (TShock.Config.KickOnDamageThresholdBroken)
{ {
TShock.Utils.Kick(args.Player, string.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage)); args.Player.Kick(string.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage));
args.Handled = true; args.Handled = true;
return; return;
} }
@ -958,7 +958,7 @@ namespace TShockAPI
{ {
if (playerDeathReason.GetDeathText(TShock.Players[id].Name).ToString().Length > 500) if (playerDeathReason.GetDeathText(TShock.Players[id].Name).ToString().Length > 500)
{ {
TShock.Utils.Kick(TShock.Players[id], "Death reason outside of normal bounds.", true); TShock.Players[id].Kick("Death reason outside of normal bounds.", true);
args.Handled = true; args.Handled = true;
return; return;
} }

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@ -783,7 +783,7 @@ namespace TShockAPI
{ {
TShock.Log.Warn(String.Format("{0} ({1}) had {2} or more invalid login attempts and was kicked automatically.", TShock.Log.Warn(String.Format("{0} ({1}) had {2} or more invalid login attempts and was kicked automatically.",
args.Player.IP, args.Player.Name, TShock.Config.MaximumLoginAttempts)); args.Player.IP, args.Player.Name, TShock.Config.MaximumLoginAttempts));
TShock.Utils.Kick(args.Player, "Too many invalid login attempts."); args.Player.Kick("Too many invalid login attempts.");
return; return;
} }
@ -1279,7 +1279,7 @@ namespace TShockAPI
string reason = args.Parameters.Count > 1 string reason = args.Parameters.Count > 1
? String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1)) ? String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1))
: "Misbehaviour."; : "Misbehaviour.";
if (!TShock.Utils.Kick(players[0], reason, !args.Player.RealPlayer, false, args.Player.Name)) if (!players[0].Kick(reason, !args.Player.RealPlayer, false, args.Player.Name))
{ {
args.Player.SendErrorMessage("You can't kick another admin!"); args.Player.SendErrorMessage("You can't kick another admin!");
} }

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@ -1579,6 +1579,38 @@ namespace TShockAPI
LogStackFrame(); LogStackFrame();
} }
/// <summary>
/// Disconnects this player from the server with a reason.
/// </summary>
/// <param name="reason">The reason to display to the user and to the server on kick.</param>
/// <param name="force">If the kick should happen regardless of immunity to kick permissions.</param>
/// <param name="silent">If no message should be broadcasted to the server.</param>
/// <param name="adminUserName">The originator of the kick, for display purposes.</param>
/// <param name="saveSSI">If the player's server side character should be saved on kick.</param>
public bool Kick(string reason, bool force = false, bool silent = false, string adminUserName = null, bool saveSSI = false)
{
if (!ConnectionAlive)
return true;
if (force || !HasPermission(Permissions.immunetokick))
{
SilentKickInProgress = silent;
if (IsLoggedIn && saveSSI)
SaveServerCharacter();
Disconnect(string.Format("Kicked: {0}", reason));
TShock.Log.ConsoleInfo(string.Format("Kicked {0} for : '{1}'", Name, reason));
string verb = force ? "force " : "";
if (!silent)
{
if (string.IsNullOrWhiteSpace(adminUserName))
TShock.Utils.Broadcast(string.Format("{0} was {1}kicked for '{2}'", Name, verb, reason.ToLower()), Color.Green);
else
TShock.Utils.Broadcast(string.Format("{0} {1}kicked {2} for '{3}'", adminUserName, verb, Name, reason.ToLower()), Color.Green);
}
return true;
}
return false;
}
[Conditional("DEBUG")] [Conditional("DEBUG")]
private void LogStackFrame() private void LogStackFrame()
{ {

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@ -1426,7 +1426,7 @@ namespace TShockAPI
if (args.Text.Length > 500) if (args.Text.Length > 500)
{ {
Utils.Kick(tsplr, "Crash attempt via long chat packet.", true); tsplr.Kick("Crash attempt via long chat packet.", true);
args.Handled = true; args.Handled = true;
return; return;
} }

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@ -558,41 +558,7 @@ namespace TShockAPI
/// <param name="saveSSI">bool saveSSI (default: false)</param> /// <param name="saveSSI">bool saveSSI (default: false)</param>
public void ForceKick(TSPlayer player, string reason, bool silent = false, bool saveSSI = false) public void ForceKick(TSPlayer player, string reason, bool silent = false, bool saveSSI = false)
{ {
Kick(player, reason, true, silent, null, saveSSI); player.Kick(reason, true, silent, null, saveSSI);
}
/// <summary>
/// Kicks a player from the server..
/// </summary>
/// <param name="player">TSPlayer player</param>
/// <param name="reason">string reason</param>
/// <param name="force">bool force (default: false)</param>
/// <param name="silent">bool silent (default: false)</param>
/// <param name="adminUserName">string adminUserName (default: null)</param>
/// <param name="saveSSI">bool saveSSI (default: false)</param>
public bool Kick(TSPlayer player, string reason, bool force = false, bool silent = false, string adminUserName = null, bool saveSSI = false)
{
if (!player.ConnectionAlive)
return true;
if (force || !player.HasPermission(Permissions.immunetokick))
{
string playerName = player.Name;
player.SilentKickInProgress = silent;
if (player.IsLoggedIn && saveSSI)
player.SaveServerCharacter();
player.Disconnect(string.Format("Kicked: {0}", reason));
TShock.Log.ConsoleInfo(string.Format("Kicked {0} for : '{1}'", playerName, reason));
string verb = force ? "force " : "";
if (!silent)
{
if (string.IsNullOrWhiteSpace(adminUserName))
Broadcast(string.Format("{0} was {1}kicked for '{2}'", playerName, verb, reason.ToLower()), Color.Green);
else
Broadcast(string.Format("{0} {1}kicked {2} for '{3}'", adminUserName, verb, playerName, reason.ToLower()), Color.Green);
}
return true;
}
return false;
} }
/// <summary> /// <summary>